2.9 Drawing Light Skin Contours
Now we are going to learn how to select colors and then draw the light and lightest skin contours of the vector portrait.
1.Introduction1 lesson, 01:34
2.Mastering Sports Illustration11 lessons, 1:49:39
3.Mastering Sports Design7 lessons, 1:08:52
4.Conclusion1 lesson, 01:05
2.9 Drawing Light Skin Contours
Hi there. This is Simeon for Tuts+ and in this lesson what we're going to do is create the light and lightest skin contour to finish off the skin work for our vector portrait here. If we have a quick run over of what we did between lessons, we created the darkest skin tone and completed them in-between lessons and also the skin shadows. Okay, awesome. Basically what we are going to do now, above and beyond the base layer, we're gonna illustrate the lighter parts of the skin from the skin base and the light is still. Okay, so if we create a new layer above these skin shadows layer and we're gonna call this layer, light contours. Okay, awesome. And then let's turn up the visibility of the line work for a second. All right, now let's have a look. We got our base. This is our skin base color here. Flesh base. And what we want is a color which is a lot lighter, so if we look at this area of the left hand, we can click on here. So a little light, so a little light variation. Okay. This should be awesome. All right, so just click on. What we're looking to do is achieve. We can use a color dropper for a basis. But sometimes, it's not exactly accurate and sometimes it's better to sort of match up doing it from getting an initial guide and then going in the direction that we want to go. So if we click on this color here, now what we're gonna do is we're gonna take down the C value considerably. Okay. And, yes. Let's take the C value down and also the M value down to about 24. Excellent. Just make it a teeny bit lighter. Okay, that's awesome. Right, so what we're looking at is a value of c5 m22 Y23 and K0. Okay, we're gonna swatch that color and we're gonna entitle it light contours. Okay, that's excellent. Okay, so what we're gonna do, we're gonna start around this area of the finger. I'm just gonna start thinly here. We won't zoom too much so our vision doesn't get too blurred. Now we're basically, we're gonna click onto our starting point, zoom in one more time, and set our opacity to zero. And we're literally just gonna go around and we're highlighting all of the light areas in contrast to obviously what we have been turn before. So around the edge here, we can see it's very light. And if need be, we'll create a lattice contours that goes on top of this. Okay, so go in slightly, just give it some of that realistic look. Always look at fingers and you can see that the nails and the light areas are really what makes hands look realistic. We just turn that opacity out to 100 and now we shall zoom out. That is giving us a good highlight. It may be a little bit too light. So what we'll do is the same procedure we have been doing. So we'll get these light contours pink and we'll place in the mouth of our gradient. Now look at the base, the flesh base, pink. We're playing in the outermost, and then we'll just set our gradient out to radial, and we'll literally just drag out put the locations around 45 to 50 and just drag out. Okay. And that should give us a much more realistic blend. We might need to do that again. Okay, and then on the inside also, okay. What we'll do with this gradient, we'll drag it into the footers palette and we'll call it light contours gradient, that's excellent. Okay, so what we should do is continue to apply that to the rest of the layers. For example, around these finger parts, or around these areas here where there's a highlight, as we have been doing. Now let's look at creating the lightest controls. What we shall do, is to turn off the visibility of the light controls and turn on, create a new layer. And we'll call that lightest contours. Okay. That's brilliant. Right. So we're going to base it in the same area. So obviously we've got that light contours pink that we have. We want something is that a little bit lighter, in resemblance to what we have. Let's just og here, literally we just need to go a little bit more. If we say a value of C 4, M 19, Y 18 and K 0. Okay, you'll get that color. Add it to our swatches palette and call it lightest contour. Okay, that's excellent. Now what we're gonna do is have a bit of fun. This is more sort of precision work. Just literally just placing the lightest contours along the thin areas where we see the real highlight, so set opacity back to zero and just go in around these areas, so we don't have to apply these to a lot of areas. This is not a mass layer, this is a thin sort of highlight. Detailing layer where we'll just add in sort of thin strips mostly, just to add elements of realism. Okay so we'll just go around here with that and just sort of highlight and shine parts and brought up to 100 and this will be light contours would indeed fit. Let's have a look. Zoom out, and we'll see what we've done there. Actually, I've done a good element of realism to the actual hands now. So, we can see that the hands are looking a lot more realistic having that on them, if we have a look, you see, with the lightest contours. Okay, so that is how you add the light and light contours to the portrait and between lessons we'll go on and complete those and in the next lesson, we'll go on to creating the kit for the quarterback here. I look forward to seeing you in the next lesson.