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2.11 Creating a Two-Tone Silhouette

Hi there. This is Simeon for Tuts Plus and in this lesson we're going to review what we've done in between lessons in our quarterback. Just flipping over to our running back from this image. From this image we're going to go through the process of creating a two toned detailed silhouette. So let's just quick flip back to the quarterback. So basically, what we did in between lessons, we finished off the rest of the kit, we've got the jersey base, we went on to do the jersey highlights, which we see there. And we did the right badge and we did the left badge, and we also completed the helmet. Now we have a completed vector, as well as the bottoms. Also the football. So we have gone through and completed the whole illustration. What I usually do to make sure that I haven't left any gaps is put a red or a bright color background, just to make sure everything's filled in then that layer can later be deleted. Okay, excellent, let's move over to the running back now. Okay, what we're gonna do with the running back is create a detailed two toned silhouette. So, this is a much quicker process, but it is also an impactful addition and is a technique that I've used throughout my career to create detailed silhouettes. And once you take them into Photoshop there's a multitude of options that you can use, regard to filters and effects that add dynamicity to them as well. Okay, so lets jump in. First of all, same process is, we'll entitle the reference layer reference. Ok, brilliant, and now we're gonna create a new layer above the reference layer and just call that, line detail. So how this layer is gonna be different from the line what we did with our colored detailed quarterback is basically doubt we're gonna pick up any detail within this layer. And it's gonna be a bit more abstract so we're gonna do a bit more blocking in with regards to shadows etc. And all the features and everything will come in this there. This will be the ultimate layer in regards to detail. And then the next layer will just be a blank silhouette, that just fills in and completes this detailed two-tone silhouette. Okay, brilliant, so what we'll do is, we'll set our filter black again with no stroke, by clicking the None icon, the last stroke. Okay, so we'll just press P for pencil, to get our pencil up I always find it's good to start with a face. So we're going to start with a face, and now we're just going to have a look at marking in some of the detail and how we do that. So, if we have a look at the face here, we have a look at the eyes and we're basically everything in this line detail layer will be the same color. So we're looking for the deeper areas and any detail face, expressions, lines etc. just place them in. So what we can even do is we can start from this corner here going from the helmet frame put opacity to zero. And we're just gonna weave right through, come all the way up. Just want a outline of the helmet. This is an example of how we're going to do this process and just weave them through, get all sort of detail in the helmet here as you see, we are not being to fast in regards to it. You don't have to worry about color, it's just the actual detail itself. So it's just like a line sketch. So even going onto the helmet, we will cut back on the shape here and we just zoom in one. Now we see we're getting onto the edge of the nose. So we'll just make a nice sort of curve around here. Be disciplined to be nice and smooth around here and that's sort of cheek lines here. So we're just gonna get those in thinly because they're not that thick there and then again whatever we see coming on into the shadowing of the eye and the eyeball and then around the edge of the eye. Here we are drawing in, nice and smooth as we go. And we actually gonna create a little hollow piece inside, smoothly inside like so and come all the way round. And just create a little bit detail in the eyes. Maybe zoom out and see what is happening. Okay, we're good, we can zoom back in. That's fine, and then just come along this edge here around and to the sort of ear part of the helmet. And we'll end our shape there. And now we'll cut back again. And just do a little bit of this part of the helmet framework and put opacity up to 100. So let's quickly zoom out, just see what we've done. So we've created a starting point, and basically what we're gonna do now just continue though. And again, we'll do the other eye. And we'll see how we link this start here. We'll do this part of the eye and we'll see how will linking go to the edge of the nose to make out some of this sort of facial features as we're gonna apply them. So if we come along the edge of the nose thinly. Okay, so we don't really have much evidence of what happens beneath. Here's what we'll do is draw the rest of this eye here. It's coming in on round. There's a little spot of light shimmer there, will convey that and we'll cut back round here And get the top of the eye, eyelashes, and eyelids. And we are drawing into the pupil here. So just nice and thin around this part. And then we'll cut back up and we'll come along around to the edge of the frame, right here. So again, smoothly along, and we'll keep that going actually. Keep that going all the way along and then we'll, let's go back, let's Ctrl or Cmd + Z, as we know, and come back along this line here now. And what we shall do is just cut around the outside of the frame of the helmet again. And get that detailing in. So we've got some good details here and we'll end that shape again, just come back round. Come up the outside and we'll cut back in again, and just continue as we go. And just fill up the side of this, so the helmet frame. The helmet, obviously is going across the running back's face. So to see, they, they have these guards there to stops off defensive lines and what not gauging them in the eyes and what not. So here what we shall do is get the left nostril sort of shadow in. And this'll help us give us some recognition to our running back here, and some lightness. And what we do where the shadow just curves over. We just create a sort of a line going across to symbolize that sort of shadow, as you see in some line drawings. I've put the opacity up to 100. Now we zoom out again, and we're beginning to see that we're building up a face here. As you see, that is the process, basically. So again, what we'll do, is we'll have a look at drawing the edge of his face and some of his nose as well. So what we'll do is we'll come along the outer parts of each cheek, top of the cheekbone area and we'll draw in this line going into the cheek. So again we'll sort of groove in where the shadow goes and now what we want to do is just come along here. They're probably going to be a bit thicker, like we say this is an abstract illustration and then going on to the shadowing around the nostril. So we just zoom in to see what's happening here. Get a good view to create a decent reference. So we're gonna go along this part of the nostril. The shadow in, and again get that shadow in. And linking onto the cheek as well. And now I'm just going to zoom out. Okay, awesome, I'm just gonna go along the outside again of the frames here. Go back, come along the outside of the frame. And just get some of the base within the actual helmet frame, here. Okay, that's awesome. So, basically, yes, I mean in regards to time, it will take a lot less time. But, I mean, I still find these silhouettes fun to do. And I always challenge to myself to make him look as realistic as possible with working in a sort of a two tone silhouette formula. Okay so we're in here again. We're just sort of gonna weave in and what we'll do now is get in some expression cuz we're just going to get the outline of our player's here, running back's teeth. He's running and he's very expressive so he can, we'll just convey that. And getting in there sort of the detail in on these teeth will definitely help us do that. Okay, so weave back round, come inside and again this is same formula and then go back around. And then come inside here let's be recreating the outline now of the Frame, and then we're going onto the outside of the cheek also. And go back up and complete our shape. Now if we put our opacity to 100 and zoom out, we can see we're very much building up a shape. Okay. So just to quickly tie it to the nose area and getting those areas more on point, what we'll do is just get, so we've got the base area of the nose. We'll just draw that in. There we go. Just put our opacity to zero so we'll see where we're going and just come inside here, and again that adds more feature. And then we've got this divot sort of symbolizing the outside of the nostril or a divot within a nostril. We'll draw that in, obviously that's a kit in equipment. So I mean basically what we'll do with this, is we'll continue this off between lessons. What we'll do is, we'll do all the detailing in areas such as the badge. I mean, as we've got a white top, we will put some of the a ripple then in regards to the shirt. But minimally we'll put some ripples in in this area and we'll do a lot of the outline in and we'll get a lot of the linework and shadows. It'll be In that instance, it would be similar to what we did and the vet support rate. And with guys too putting in the shadow but we'll block them in a lot more as we have done just previously. And obviously for the helmet as so on and so forth. And that will be the line work there completed and beneath that what we're going to do is fill in the rest with a simple silhouette to complete the illustration. So we'll do this line work detail for all the sort of outlines and shadows and facial features and then we're gonna have a base silhouette which I'll make white. Okay, and in the next lesson we're going to jump over into Photoshop and begin designing the actual poster. I look forward to seeing you in the next lesson.

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