This is a course for artists and designers who are completely new to 3D and are ready to learn the foundational skills that Cinema 4D provides. You'll learn how to create and manipulate basic shapes, use colour, work with lighting and rendering, and more. We’ll walk through the step-by-step process of how to use these skills to create a simple pair of headphones!
By the end of the course, you’ll have a better understanding of how these tools work together and how to come up with your own modelling solutions.
Build on your knowledge of Cinema 4D in our follow-up course, Create Turntable Animations With Cinema 4D.
1.Introduction1 lesson, 00:41
1 lesson, 00:41
1.1Welcome to the Course00:41
1.1
Welcome to the Course
00:41
2.Cinema 4D Overview3 lessons, 25:43
3 lessons, 25:43
2.1Cinema 4D Setup04:30
2.1
Cinema 4D Setup
04:30
2.2Introduction to Basic Shapes10:05
2.2
Introduction to Basic Shapes
10:05
2.3Introduction to Deformers11:08
2.3
Introduction to Deformers
11:08
3.Modelling Fundamentals7 lessons, 47:22
7 lessons, 47:22
3.1How to Edit Basic Shapes11:03
3.1
How to Edit Basic Shapes
11:03
3.2How to Use the Extrude Tool07:53
3.2
How to Use the Extrude Tool
07:53
3.3How to Use the Bevel Tool04:59
3.3
How to Use the Bevel Tool
04:59
3.4How to Use the Boolean Tool06:04
3.4
How to Use the Boolean Tool
06:04
3.5How to Duplicate Objects03:51
3.5
How to Duplicate Objects
03:51
3.6How to Use the Bend Deformer05:53
3.6
How to Use the Bend Deformer
05:53
3.7How to Use the Spline Tool07:39
3.7
How to Use the Spline Tool
07:39
4.Lighting and Rendering2 lessons, 17:11
2 lessons, 17:11
4.1How to Create Materials13:26
4.1
How to Create Materials
13:26
4.2How to Render Your Final Model03:45
4.2
How to Render Your Final Model
03:45
5.Conclusion1 lesson, 00:52
1 lesson, 00:52
5.1Thanks for Watching!00:52
5.1
Thanks for Watching!
00:52
Hi everyone! My name is Jonathan Lam and I'm a Digital Artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire! Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design, illustration, animation, 3D modelling/sculpting, concept art and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard and the Kickstarter Funded Game called Eminence: Xander's Tales.
I've also worked with many high profile clients including Riot Games, Sony Entertainment, Hasbro and Google as a graphic designer and illustrator.