- Overview
- Transcript
1.1 Introduction
Welcome to Storyboarding in Sketchbook Pro. In this course you will learn how I use this powerful program to create my storyboard frames on a daily basis. You will learn some of the key features and how I use them to create different types of illustrations. We will cover file sizes, layers, perspective drawing, camera angles, editing your line work, studying your work objectively, and preparing the files for the client. By the end of this course you will have an inside look at what it takes to create professional-looking storyboards.
1.Introduction2 lessons, 03:16
1.1Introduction01:11
1.2Tools and Resources02:05
2.Creating a Frame Template in Sketchbook Pro2 lessons, 13:01
2.1Understanding Scale and File Size When Creating Storyboards05:27
2.2Creating a Template for Our Storyboard Frames07:34
3.Taking the Script to Rough Pencils3 lessons, 33:37
3.1Briefing Over the Script07:12
3.2Laying Out the Rough Pencils15:00
3.3Revisions to the Rough Pencils and Camera Angles11:25
4.Refining the Artwork4 lessons, 47:52
4.1Understanding When and How to Use References14:46
4.2Creating the Refined Artwork17:16
4.3Looking at the Finished Work Objectively04:53
4.4How to Save Files for the Client10:57
5.Conclusion1 lesson, 02:42
5.1Course Conclusion and Main Points02:42
1.1 Introduction
Hello, I'm Robert Marzullo and I'll be your instructor in this course, Storyboarding and Sketchbook Pro brought to you by tuts+. In this course I'll be going over lots of the neat features of Sketchbook Pro and how I integrate those features into creating frames for storyboards on a daily basis. The software itself is very powerful and can help you with any needs you have as far as being an illustrator or an artist. It's exceptionally well suited for storyboard frames where speed and turnaround time are a major factor. When doing storyboard frames you can be asked to draw almost anything and everything at the drop of a dime. So it's good to have a program like this that's fully functional. And easy to understand so that you can spend more time focusing on developing your scenes and your characters than trying to figure out intense application architecture. So join me with this course as I show you how to use this program and how to create some storyboard frames and get you started in the world of storytelling the way that I love to do it. So thank you for watching and let's go ahead and get started. We'll now head over to Chapter 1.2, Tools and Resources.



