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CancelCreating Compelling Environments for Concept Art
Introduction
00:57
In this course, you will learn how to develop a compelling environment for games or film. This course builds upon our other course, Thumbnail Sketching for Environments, in which you expressed your environment ideas through thumbnail sketching. So in this course you will learn the core principles of sketching, lighting, composition, color and design. At the end of this course, you will have learned the foundation of how to create your own compelling environments for concept art.
1.Introduction1 lesson, 00:57
1 lesson, 00:57
1.1Introduction00:57
1.1
Introduction
00:57
2.Creating an Environment6 lessons, 1:26:45
6 lessons, 1:26:45
2.1Line Art / Composition14:13
2.1
Line Art / Composition
14:13
2.2Blocking In Colors14:46
2.2
Blocking In Colors
14:46
2.3Adding Form and Lighting12:38
2.3
Adding Form and Lighting
12:38
2.4Refining Edges15:16
2.4
Refining Edges
15:16
2.5Refining Edges Continued15:00
2.5
Refining Edges Continued
15:00
2.6Refining Foliage14:52
2.6
Refining Foliage
14:52
3.Adding Texture and Foliage2 lessons, 29:44
2 lessons, 29:44
3.1Adding Texture14:47
3.1
Adding Texture
14:47
3.2Texturing Foliage14:57
3.2
Texturing Foliage
14:57
4.Finishing Up2 lessons, 28:38
2 lessons, 28:38
4.1Adding Finishing Touches14:55
4.1
Adding Finishing Touches
14:55
4.2Adding Character13:43
4.2
Adding Character
13:43
5.Conclusion1 lesson, 03:34
1 lesson, 03:34
5.1Overview03:34
5.1
Overview
03:34
Kalen Chock has been a concept artist since 2009 and worked for companies
like Industrial Light and Magic, Ember Labs, and Coda Games
Has a passion for artistic things since an early age, eventually pursuing
arts full time, he is now the lead artist on his own game project called
LIEGE , which is a turn based strategy
game.