3.3 Manipulating Objects
This lesson combines the Align and Distribute docker with the Shaping docker to show how you can quickly move and manipulate objects. The former allows you to organize objects, while the latter is analogous to Adobe Illustrator's Pathfinder panel.
1.Introduction1 lesson, 01:10
2.The Toolbox9 lessons, 45:02
3.Commonly Used Dockers6 lessons, 20:52
4.Patterns and PowerClips2 lessons, 06:22
5.Let's Create an Infographic3 lessons, 15:59
6.Conclusion1 lesson, 01:09
3.3 Manipulating Objects
Welcome to getting started with CorelDRAW. I'm Mary Winkler, for Tuts+. In this lesson, we'll focus on a couple of dockers that manipulate objects, the align and distribute docker, and the shaping docker. In your working document draw some sort of shape. I've chosen a rectangle and will draw it with the Rectangle Tool. Fill it with whatever color you want from the object property stocker. Duplicate your object with control D, and use the Pick Tool to move it to the side. Make sure your two objects are filled with two different colors, so they're easily seen and distinguishable. Go to Window, Dockers, Align and Distribute, short cut, control shift A. I prefer my dockers to be on the rights of the window. You can rearrange your work space as you like. Move one of your objects, then select both of them, and hit align center horizontally. Instantly your object will be aligned by their centers. Hitting the line bottom aligns them to the bottom edge. Hitting tap lines it to the tap edge. It's pretty much what you would expect. Duplicate your square again so we can play with three objects. Select all three and align to the bottom, just because we can. Then distribute center horizontally. You'll notice when you align your distribute, lines briefly appear showing how and where your elements have moved, giving you a greater understanding of what the docker has done, in case it wasn't noticeable due to their placement or number of elements. Let's move on to shaping. Go to window, dockers, shaping. Let's start with weld. Select your objects, and select weld in the drop down menu. Then hit weld to. Weld merges select objects together into a single object. Next on the list is trim. Select two of your objects, trim from the drop down menu, then hit trim. Then select the object to be trimmed. Trim cuts out a portion of an object, by using the shape of another object. I'm making sure leave source object isn't selected, so you can see the dramatic change when this is applied. Control Z to undo. If we select leave target object, the object we selected is left alone with the newly made object. If we select Leave Source Object, the trim object is left along with the newly created object. Select both and both objects, are left along with the new object. Play with the shaping command and let's move on to the next one. Choose Intersect from the menu. Select a couple objects, then hit Intercept Width, and apply the command to one of the objects. Only the intersecting shape between the two will be left. Once again, there are options to leave the target and source objects, which definitely help in understanding what's being deleted, and what's being saved. check out the shape created when I overlap all three rectangles and apply intersect, while leaving both source and target. You can see what was intersecting with the yellow rectangle quite easily. Our next shaping command is simplified, which trims overlapping areas among objects. Basically, what you see is what you get. Select a couple objects, apply, and then move your objects to check out the results. This simplify is so very simple. Let's move on to front minus back. This does exactly what it says. It removes the back object from the front object. Select a couple objects and hit Apply. It's similar to Trim, but instead of choosing which object is targeted, background objects are always subtracted from the foreground. Same goes for Back Minus Front, which always subtracts foreground objects from background objects. The final command is Boundary. It creates a new object that surrounds the selected objects. Select a couple objects. Hit Apply. And you'll find there's a new object that outlines your selected objects. You have options for if it's placed in the foreground or background as well as whether your original objects disappear, or not once applied. Play around with adding boundaries to combinations of your objects, and we'll consider this lesson complete. Thank you so much for watching this brief lesson on the options found within the Shaping Docker. You'll also find these options in the property bar, when you've selected two or more objects. In the next lesson we'll go over the object, coordinates, and transformation dockers. These dockers aid in the more technical and precise creation, and manipulation, of objects.