In this in-depth modeling series for Autodesk Maya, you’ll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. By the end of the series, you’ll have a good understanding of the fundamental tools and techniques used in high-poly, hard-surface modeling and the experience to start tackling complex modeling projects on your own.
Posts in this series

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 2

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 3

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 4

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 5

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 6

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 7

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 8

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 9

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 10

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 11

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 12

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 13

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 14

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 15

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 16

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 17

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 18

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 19

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 1