1. Design & Illustration
  2. Graphic Design
  3. 3D Design

Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 3

Scroll to top
1 min read
This post is part of a series called Recreating Pixar's Wall-e.
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 2
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 4

Today we’re continuing our in-depth modeling series for Autodesk Maya where we’ll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. In today's lesson we'll continue building additional components for the head, detail the eyebrows so they can easily be animated later and begin work on the neck section by adding the first plug and cable. Click through to continue!


Part 3-1:


Part 3-2:


Part 3-3:


Use the link below to download this tutorial for offline viewing.
Download Video