Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 1



Today we're debuting our latest in-depth modeling series for Autodesk Maya where we'll learn how to faithfully recreate one of Pixar's most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hardsurface modeling. We'll start with basic techniques such as blocking out form, creating more complicated shapes from primitives and making sure that the model has a good edge flow. Then, after we've practiced the basic tools and techniques, we'll move onto using more advanced modeling techniques as the series progresses and we move onto creating more complicated parts.
This is Laszlo's first time authoring for for Cgtuts+, so please give him a warm welcome as he joins the team and becomes part of the awesome Cgtuts+ community!
Tutorial Intro:
Part 1-1:
Part 1-2:
Part 1-3:
Part 1-4:
Use the link below to download this tutorial for offline viewing.