Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 15



In this part of the series, you'll finish modeling the remaining internal parts of Wall-e's treads. And start blocking out and building the geometry needed to connect the treads to the underside of the body.
Project Overview:
In this in-depth modeling series for Autodesk Maya you'll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. These include blocking out form and overall proportion, creating complex shapes from primitives and maintaining a correct edge flow across your models. By the end of the series, you'll have a good understanding of the fundamental tools and techniques used in high-poly, hard-surface modeling and the experience to start tackling complex modeling projects on your own!
Part 15: Video 1
Part 15: Video 2
Part 15: Video 3
Use the link below to download this tutorial for offline viewing.