7 days of PS Actions, graphics, templates & fonts - for free!* Unlimited asset downloads! Start 7-Day Free Trial
FREELessons: 13Length: 1.2 hours

Next lesson playing in 5 seconds

Cancel
  • Overview
  • Transcript

2.2 How to Create Basic Shapes

In this lesson, you will learn how to edit basic shapes. This will include the parameters a shape starts with and how to make an object editable.

2.2 How to Create Basic Shapes

Hi everyone, and welcome back to creating a low poly moon in Cinema 4D. In this lesson, we'll be going through the different ways to create basic shapes, and how we can manipulate them. This will act as the foundation for our modeling techniques. So let's begin this lesson by looking at the basic shapes. One thing you might notice are these little black arrows, or triangles, on the bottom right of each of these buttons. Now this means that you can click and hold onto them to bring up more options. So let's go ahead and see an example of this. So if we click and hold the Cube button here, you can see that we have a good selection of shapes that we can choose from. Ranging from a simple basic shape like the Cube, or the Cone, and the Cylinder, to more complex shapes like the Torus, Landscape, and even a Figure. So let's go ahead and pick this Sphere, as this will act as the base model for our low poly moon. So let's click the Sphere here. And this will spawn in our view port, and also in our list of objects here. Now you can rename your object by double-clicking on the Sphere in our list here. So let's go ahead and double click this here. And you can see now, we can rename this. So let's rename this Moon, And hit Enter on the keyboard to accept that. And another thing that can be quite handy here, are these small little dots here next to the moon in our list view. Now, clicking on the top one until it's red means that it will become invisible in our view port. And you can see that it's no longer visible in our view port. And this might become handy if we have lots of objects in our scene, and it's kind of in the way of everything. The other thing, the one at the bottom here. Clicking on this one until it's red means that it will not render, but we can still see it in the view port, unless we've got this clicked on red as well. So let's go ahead and bring those two back. All right, now, with this Sphere still selected, let's draw our attention to this section of the screen here on the bottom right. Now this is where we can adjust at the initial settings of our Sphere. Now the main settings that we'll be interested in are in the Objects tab here. And here we can adjust the radius value, so clicking on the radius value here, we can see that our Sphere becomes bigger or smaller, depending on what we want to do with it. We can also increase the segments here, which will mean how many polygons the actual Sphere will be made out of. Now in order to see how this affects our Sphere, let's go ahead and click on Display > Shading Lines here. Now you can see all the polygons on the surface of our Sphere. So you can see now that if we made the segment's value and had it at 100, you can see now that the resolution of our Sphere becomes a lot more. So you can see we've got lots of polygons here. Let's bring it back down to 24. We can also decrease the polygons all the way up until we've got three segments here, and it sort of becomes like this diamond shape. But we want at least some Polygon here, so let's bring it back up to the default 24. Cool, now for different shapes, you may find that the settings will be slightly different, or may include different things. So let's go ahead and hide the moon for now. So for example, if we spawned a Cube, and if we looked at the settings here, the size settings are slightly different so we can adjust the sizes according to the axis. So the x-axis, we can make it taller using the y-axis or the z-axis here, and we can create segments according to the axis, as well. So we can increase the segments in the x or the y, and the z, cool. And this will be the same for different objects, as well. So if we spawn the Torus, it will give us different settings. Again, we can affect the Ring Radius, the Ring Segments, the Pipe Radius. We can make it thicker or thinner, or, the Pipe Segments. So depending on what basic shape you choose, you can experiment with the different settings to create the exact shape that you want. Cool, so let's go ahead and delete the Torus here, and bring our Moon back. So that's it for this lesson. In the next lesson, we'll go over how we can prepare our Sphere for modeling our moon. See you all there.

Back to the top