“Create a Low Poly Moon With Cinema 4D” is a course for artists and designers who are completely new to 3D and are ready to learn the foundational skills that this program provides. These include basic modelling, colour management, camera usage, and rendering techniques. We will also learn how to take your final render into Adobe Photoshop, adding some final touches to complete your image.
1.Introduction1 lesson, 00:40
2.Cinema 4D Tools2 lessons, 11:31
3.Modelling the Moon4 lessons, 29:09
4.Lighting and Rendering3 lessons, 11:35
5.Editing in Photoshop2 lessons, 20:33
6.Conclusion1 lesson, 00:58
1.1 Welcome to the Course
Hi everyone, and welcome to Create a Low Poly Moon With Cinema 4D. My name is Jonathan Lam with Tuts+, and I'm a game artist working in London. This is a course for artists and designers who are completely new to 3D and are ready to learn the foundational skills that this program provides. Topics we'll cover will include basic modeling techniques, creating materials, and rendering. By the end of the course, you'll have a better understanding of these tools and how they work together with some of our other Cinema 4D courses. So sign in or sign up and let's get started.
2. Cinema 4D Tools
2.1 Cinema 4D Setup
Hi everyone, and welcome back to creating a low poly moon with Cinema 4D. In this lesson, we'll be going through our initial setup and familiarize ourselves with the tools we'll be using throughout the course. Now if you're familiar with using Cinema 4D already, simply skip to the next video to get started on modeling the low poly moon. So we'll get started by loading up Cinema 4D's default layout. Now to do this, you need to go to Windows > Customization > Layouts and Startup. Now you'll also find that there are some other layer options here that you can have a look at and switch to, such as Animation, Modeling and Sculpting. Now if you're interested in learning more on what those options are about, check out animation course, Create Turntable, Animations in Cinema 4D. But for this course, we'll mainly be sticking with the default layout. As this will give us the necessary tools to complete our low poly moon. So the bulk of our screen space will be taken up by the viewport, which is what we'll be spending most of our time looking at, modeling our objects and also testing how our final render will look like later on. At the top here, we have our top menu bar, and this is where we'll select our main buttons, such as the Live Selection Tool, the Move Tool, the Scale Tool, and the Rotation Tool. In the middle here, we have our Rendering options. And over to the right here, we have our creation options. Cool, so now that we've familiarized ourselves with the bulk of our screen, to the right of our screen here, this is where our objects will be listed. So this includes all the 3D shapes that we'll be creating for our scene. So, for example, if I was to spawn a cube here, you can see how the cube automatically goes in our list of objects. And it's the same if I was to create a sphere, this would also be in our list of objects here, as well. Cool, this is very useful for when we want to select different objects, when we can't easily select them in our viewport. So, as you can see here, our sphere is inside our cube, and it's very difficult to select it. But if we selected the sphere here, all we have to do is use the Move tool to move it out of the cube, excellent. So let's go ahead and delete those objects. Now below this list here, we have our adjustments window. And this is where we can edit our objects, which I will show you how to do throughout the rest of the course. And finally, to the left of the screen, we have some modeling options. So we have things like the Points tool, the Edges tool, and the Polygons tool, which is what we'll be using mainly when creating our low poly moon. Also, at the bottom here, is where we have our material section, so we can create materials here. And we also have the position section here. So this is where we can adjust the positions of our objects, and also the rotation of our object here, as well. So to navigate to the view port, simply hold the Alt key, so it's probably easier if I spawn a cube here. So hold the Alt key on the keyboard and then just click and drag using the mouse to move around the object. And you can also hold the Alt key and click and drag the middle button to move sideways, like so. Now by using the mouse wheel, we can zoom in and we can zoom out. And we can also use these buttons at the top here, so if we click and hold this button here, we can pan across our object. If we click and hold this button here, we can zoom in and out. And if we click and hold this button here, we can move around our object, like so. Now this button lets us view the other views in Cinema 4D. So we've got our prospective view, the top of our cube, the front of our cube, and the right of our cube. And in order to select these viewports, all we need to do is hover our mouse over it. So if we want to view the front, hover our mouse over it and click on the middle mouse button, like so. Cool, so feel free to practice using Cinema 4D and get used to moving round the UI. Once you're familiar with the basics of Cinema 4D, we can move on to the next lesson, where we'll introduce basic shapes. See you all there.