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CancelCreate a Low Poly Moon With Cinema 4D
Welcome to the Course
00:40
“Create a Low Poly Moon With Cinema 4D” is a course for artists and designers who are completely new to 3D and are ready to learn the foundational skills that this program provides. These include basic modelling, colour management, camera usage, and rendering techniques. We will also learn how to take your final render into Adobe Photoshop, adding some final touches to complete your image.
1.Introduction1 lesson, 00:40
1 lesson, 00:40
1.1Welcome to the Course00:40
1.1
Welcome to the Course
00:40
2.Cinema 4D Tools2 lessons, 11:31
2 lessons, 11:31
2.1Cinema 4D Setup05:43
2.1
Cinema 4D Setup
05:43
2.2How to Create Basic Shapes05:48
2.2
How to Create Basic Shapes
05:48
3.Modelling the Moon4 lessons, 29:09
4 lessons, 29:09
3.1How to Edit a Sphere06:02
3.1
How to Edit a Sphere
06:02
3.2How to Extrude the Craters09:29
3.2
How to Extrude the Craters
09:29
3.3Creating Moon Craters09:43
3.3
Creating Moon Craters
09:43
3.4How to Create the Moon Materials03:55
3.4
How to Create the Moon Materials
03:55
4.Lighting and Rendering3 lessons, 11:35
3 lessons, 11:35
4.1How to Create Different Lighting Setups05:46
4.1
How to Create Different Lighting Setups
05:46
4.2How to Use the Camera Tool02:57
4.2
How to Use the Camera Tool
02:57
4.3How to Render the Moon02:52
4.3
How to Render the Moon
02:52
5.Editing in Photoshop2 lessons, 20:33
2 lessons, 20:33
5.1How to Import the Render Into Adobe Photoshop11:01
5.1
How to Import the Render Into Adobe Photoshop
11:01
5.2Final Touches09:32
5.2
Final Touches
09:32
6.Conclusion1 lesson, 00:58
1 lesson, 00:58
6.1Thanks for Watching!00:58
6.1
Thanks for Watching!
00:58
Hi everyone! My name is Jonathan Lam, and I'm a digital artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire!
Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design to illustration, animation, 3D modelling/sculpting, concept art, and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard, and the Kickstarter-funded game called Eminence: Xander's Tales.
I've also worked as a graphic designer and illustrator with many high-profile clients, including Riot Games, Sony Entertainment, Hasbro, and Google.