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2.8 3D Objects and Text

[MUSIC] So, first of all, we're going to grab the type tool. Now, you can do this with shapes as well. It doesn't have to be text. In fact, let's go and type some text. And just scale this up holding Shift. And I'll grab a shape as well. Let's go for a square. So we've got some text and we have a square. And I'm going to give these some color as well, so we'll just pick, let's pick a different color. We'll go for something like this. Again, check that global swatch button. And with this selected, we can go to Effect, at the top of the screen. And down to 3D, and select Extrude & Bevel and it will bring up this dial up box here. We can turn on the preview button and it will show us how our text looks. Now, it's already got these different values and degrees here, so we have our x-axis at the top, followed by the y-axis, followed by the z-axis which is rotation, I believe. There we go, so you can rotate this around. So lots of different presets if you'd like to preview it from different angles. Or you can have a custom rotation. And you can drag these sliders. And with the preview box checked, in real time, you can see exactly how it's going to rotate. Now, if you get a bit lost with these sliders, don't worry, you can always just set this back to 0. And then just start adjusting them one at a time very, very slowly just to get familiar with how they work. Or you can hover over the actual shape we have over here on the left. And then grab the different ones. So we could rotate it like this. So it depends if you prefer entering numbers, or dragging dials, or just grabbing the shape and manually moving it around. Now when it comes to 3D, you've got the extrude depth as well. So if we increase this, you can see it adjusts how much depth there is to our 3D effect. So you could have it very, very shallow, Or a bit thicker. And we'll go back, and I think I'm just going to increase. So we've got something like this. And you can choose the cap type, as well. So typically, when I'm creating something in 3D, I leave the setting with default option but you can also add a bevel, as well. So you can see this adds a bevel to your text and you can, of course, adjust the bevel height. Now if you do go [LAUGH] a little bit too far with this, you will see an error pop up. And it will say something like, bevel self-intersection has occurred. And that's where you've beveled it so much with all the other settings that it kind of goes inside itself and comes out the other side, and doesn't really work. So, it may just be a case of just dialing it back a little bit if you do see anything come up like that. So lots of different ways that you can bevel a 3D shape or you can just leave it at none. And we've got plastic shading selected here, so you can choose various types of shading whether you just like to have a wireframe view. But you can also select more options and you'll see this extends here, as well. So we can even adjust things like the light source. So we can control exactly where the light is coming from and see this updates in real-time. And we can adjust the Light Intensity, so we'll keep this nice and bright. The Ambient Light, as well. And if you don't know what these sliders do, specifically, or this feels a little bit overwhelming. Don't worry, just change one at a time, and see how it affects your specific graphic. So you can see some of these aren't really changing too much. But I always like to have the blend steps really nice and high. Just because you get a much smoother gradient, a much smoother 3D finish. So I just whack the blend steps up really nice. And you can choose a custom color for the shading, as well. So black is the default. But we could change this to something like this. Let's go a little bit darker. Now, of course, the color that we're seeing here doesn't match that, but the reason is because this is the color we're picking. But of course, it has all of these different effects applied. So we have different lighting and highlights. So that's how it looks without any shading whatsoever. So if we go and pick something like a blue. So you can see it's adding the blue but then you've also got all these different factors that are affecting this blue that we're picking. And then we can click OK. And you'll see in the appearance panel on the right, we then have 3D Extrude & Bevel listed. And we can turn this effect on and off. So we haven't actually changed the paths of our text. And if I go into outline mode, remember, that's Command or Ctrl + Y, it still looks exactly the same. It's just letters. The only difference is it has a 3D extrude and bevel effect applied on top of it. And, in fact, that applies to pretty much most of these effects that you can see up here. If you can add them, it will list them in the appearance panel. You can turn them on and off. You can click back to go into these settings and edit them further. Or you can just grab this and drag it to the trash and it will remove the effect altogether. So, what if you created your 3D text and you want to go and edit it or you want to do something else with it and at the moment, it's just showing this? It's just showing it with the text as it was and then a 3D effect just layered over the top of it. We just simply go to Object > Expand Appearance. And you'll see there it snaps the path to the shapes of the letters. And then Object and Expand. And now what we can do is use a direct selection tool to select individual surfaces. And we can go in and change the color. Or, We could go in and we could start adding gradients. So we could add some gradients here. We could go in on these edges. And add a really dark color. You could add, And of course, this one already has a gradient here. So selecting all of these [LAUGH] can be quite problematic and quite time consuming. But you can, of course, make that selection, use the eyedropper tool, To sample any existing colors, or you can add a gradient. So, again, down here, you can use that direct selection tool to drag over everything. And then sample a different color. So this is just the way Illustrator handles something like gradients. But then you can, of course, take your time, go in there and just really work on that 3D effect. But once you've done this with your text, of course, you can go and edit it in the same way from the appearance panel that you could before. But you get a lot more control over it and you can select all of those individual surfaces and apply it whatever you like, whether it's patterns or colors. In fact, let's just try something. If I go back a few steps. So if I go into outline mode, you can see it's made up of loads and loads of lines. This is just how Illustrator handles gradients when you go to Object and Expand. But if we select everything, you can see it's all grouped at the moment, we can just ungroup it a few different times from the Object menu. And if we drag over all of these. So you can see we've got all of these selected now, we can try and unite them from the Pathfinder panel and it will unite them into one shape. And then we could go and apply a gradient to that one shape. So even though expanding them in Illustrator does something completely bananas like this and makes lots and lots of horizontal lines. You can still select all of those lines, unite them together from the Pathfinder panel, and it will merge them into one shape. And once you've got them in one shape like this here, it becomes considerably easier to then apply patterns, gradients to that shape as a whole. So, of course, you could spend a lot more time going through this. And just fine tuning everything. Uniting it all together. And often you can see here, it often is the case of sometimes zooming in really, really far and just seeing where the issue is, if there is anything that just didn't quite work. And just making sure that you can make that selection. And this is going to be very, very tedious to go through and select this. So sometimes, it is just the case. If there isn't an easy way to make the selection without selecting other elements, What I'm doing is just manually going through, holding Shift with the direct selection tool. And then using the eyedropper tool just to sample this other color. Now, I'm not gonna do this now because, as you can see, this will take me quite a long time cuz there's so many different colors in there that I have to do this manually. But the best thing is, if we go back to global swatches, once I've done this once, if I set this color, this purple that I'm using here, as a global swatch, by clicking the new swatch icon here If I do that first and make it as a global swatch, when I go through and painstakingly apply this manually, once I've done that and I've applied it manually. So just make sure I select it. So once I've done that for this whole bit of 3D lettering, I don't have to go back and do it again. I can simply just adjust the sliders in the swatches panel, and having got to manually go through and select every single pixel if I want to change it at a later date. So, again, that's just me championing global swatches as a huge time saver. Now we did draw a square down here, but I'm just going to draw an ellipse, and show you one more 3D tool before we move on. So at the moment we have a circle. If we grab the direct selection tool, and just drag over this anchor point on the right, hit Delete or Backspace, and we are left with a semi-circle. And I can drag over these two anchor points, and go to Object > Path > Join. So we just join these together into a complete semi-circle. And if I drag over this and go to Effect > 3D and now we try and revolve. We can turn on preview. Now this is a similar screen and we can of course adjust all of this, if we'd like or we can leave this all set to 0. Let's maybe just drag this down, there you go. So you can choose which edge you revolve it around, whether it's the left edge or the right edge. So, of course, if you go around the right edge, we've actually created a sphere. So it takes that flat half a circle that we've created and it revolves it around the right edge, which is this line here, or the left edge, which is this curve here. So I'm just gonna show you something really quickly now. And this is going to be very, very rough but if you took the time to draw yourself a bottle. Now please don't judge me, this is going to be a [LAUGH] rather terrible, [LAUGH] terrible bottle. So, of course, if you took the time to properly draw yourself a bottle that actually looks like a bottle. When you select it, you just draw half of it, and you do a 3D > Revolve, and you revolve it around that right edge, turn on preview and you can create shapes like bottles. Now this doesn't look like a bottle or maybe it's a small bottle of a really fine whiskey or something. But, of course, we can go back in and we can increase those blend steps. And you can see there it changes, it's super, super smooth now. And, of course, we can adjust the light source. If it'll let me. There we go. So just click and drag to adjust the light source. Of course, depending on your computer you are using, as you introduce more blend steps and have a more complex 3D render that you are trying to create, you may need a bit more horse power in your computer. So we can move this around, adjust all of these settings, with the blend steps nice and low. And when I'm happy with what I've created, we can just bump that up then, and then click OK. And, of course, we can select this, and from the appearance panel, we've got that there on the right. And I'm just going to go back. And then create that circle again. So there we go, we've got 3D text and I will finish that later. We've got a 3D soda bottle but we also have a 3D sphere. So there we go. That's a little bit of an introduction into how you can create 3D effects in Illustrator.

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