7 days of PS Actions, graphics, templates & fonts - for free!* Unlimited asset downloads! Start 7-Day Free Trial
FREELessons: 9Length: 1.2 hours

Next lesson playing in 5 seconds

Cancel
  • Overview
  • Transcript

4.1 That’s a Wrap

Well done for completing this short course! Let’s go through what we’ve learnt, and I’ll give you my final thoughts on the process of designing game UI assets in Adobe Illustrator. I hope you’ve learned something during this course. My name’s Jonathan Lam, and from all of us here at Envato Tuts+, thanks for watching.

4.1 That’s a Wrap

So with that last video, we've come to the end of the Game UI course. In this course, you've successfully learnt how to create basic shapes and how to texture them. We've also learnt how we can use these shapes to create buttons and frames. And we've also learned how to create different style buttons like icons and bubbles. These techniques can be used in a variety of different ways for a range of different UI purposes. We've only discussed buttons, icons and health bars in this course, but you can expand on these skills to create anything you want from your UI. Such as title plates, text containers, status bars, experience bars, menus and logos, the list goes on. I hope you've learnt a lot in the demos and that you can apply these skills to your own workflows. I hope that you've learnt some new things that you haven't seen before in Adobe Illustrator that will aid you in completing your future designs. I had a lot of fun creating these game UI elements. So thanks for watching, good luck creating your own game UI designs, and I'll see you next time on Tuts+.

Back to the top