
Six Ways to Create Condensation in 3D Studio Max
2 PostsIn this two part series, Christian Pop walks you through six different methods of creating condensation effects in 3D Studio Max. In the first part, you'll look at the scatter compound object, the easy-to-use PArray particle system and ways to manually paint on condensation using the power of ParticleFlow. In the second tutorial, you'll look at thinkingParticles, Object Paint and the incredibly useful FR Wet shader.View Learning Guide...
Create a Dynamic Pie Chart using Lightwave & After Effects
2 PostsIn this two part tutorial, Joshua Jorgensen takes you through the process of creating a motion graphics style effect to animate a pie chart scene. Using a combination of keyframing and expressions in Lightwave 3D, you’ll build a flexible semi-automated system to create an impressive effect out of what would normally be a boring statistic!View Learning Guide...
Create an 'Auto-Fence' asset in Houdini
2 PostsIn our very first Houdini tutorial, Alvaro Castaneda walks you through how to create an amazing Auto-Fence asset, and in doing so, shows just why Houdini can be such a powerful part of the VFX workflow.View Learning Guide...
Create a Hanging Lantern in 3D Studio Max
3 PostsIn this tutorial we'll go through the entire process of modeling, uvmapping, texturing, lighting and rendering an old lantern in 3d Studio Max. We'll use poly modeling techniques for the majority of the model, but we'll also take a look at how to use splines to create the more complex pieces.View Learning Guide...
Modeling and Rendering Dumbbells in Cinema 4D
2 PostsIn this fantastic two part series, Moises Perez walks you through how to Model, Texture and Render a set of dumbbells in Cinema 4D. This series is an awesome way to brush up on your C4D modeling skills!View Learning Guide...
Presenting a Brand
2 PostsWhen designing an identity and brand materials for a client, good presentation is crucial! In the first part of this 2-part series, Hussain Almossawi takes you through how to model the different items usually involved in the branding process. In part 2 you’ll go over lighting, materials, studio settings, rendering, exporting, and finally post production.View Learning Guide...