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Six Ways to Create Condensation in 3D Studio Max

In this two part series, Christian Pop walks you through six different methods of creating condensation effects in 3D Studio Max. In the first part, you'll look at the scatter compound object, the easy-to-use PArray particle system and ways to manually paint on condensation using the power of ParticleFlow. In the second tutorial, you'll look at thinkingParticles, Object Paint and the incredibly useful FR Wet shader.

Posts in this series