Learn 3D design with our free tutorials

Bring your ideas to life in three dimensions with our 3D design tutorials. From modeling to animation, we'll help you create amazing visual experiences.

All 3D Design content:

  1. Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 4

    Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 4

    Tutorial Intermediate

    High poly, hard surface modeling in Maya is the subject of this tutorial series folks. And the topic is a personal fascination of mine – a tattoo gun (AKA a...

  2. Create a Commercial Print Advertisement Using 3D Splashes

    Create a Commercial Print Advertisement Using 3D Splashes

    Tutorial Advanced

    Graphic designers often use more than one app to create their print designs. In this tutorial, we will show you how to create a render of a 3D product, add...

  3. Modeling, Texturing & Rigging a Realistic Shark in 3D Studio Max - Part 1

    Modeling, Texturing & Rigging a Realistic Shark in 3D Studio Max - Part 1

    Tutorial Intermediate

    In our latest series, and first animal-based tutorial you'll learn how to create a believable shark in 3D Studio Max. In part 1, author Soni Kumari will walk...

  4. Quick Tip: Create Seamless Textures for Your 3D App with Photoshop

    Quick Tip: Create Seamless Textures for Your 3D App with Photoshop

    Tutorial Beginner

    In this quick tip, you'll learn how to use Illustrator and smart objects in Photoshop to create seamless geometric textures, which can then be used in Modo...

  5. Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 10

    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 10

    Tutorial Beginner

    In this part, you'll create the elements that make up Wall-e's hand. This includes modeling the joints, hinges, screws and blocking out the fingers.

  6. Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 2

    Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 2

    Tutorial Intermediate

    High poly, hard surface modeling in Maya is the subject of this tutorial series folks. And the topic is a personal fascination of mine – a tattoo gun (AKA a...

  7. Creating Realistic Water Surfaces in Cinema 4D with Hot4D

    Creating Realistic Water Surfaces in Cinema 4D with Hot4D

    Tutorial Beginner

    In this tutorial, Stefan Surmabojov will introduce you to Hot4D. A very cool free plugin for Cinema 4D version R14, that easily generates realistic...

  8. Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 1

    Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 1

    Tutorial Intermediate

    High poly, hard surface modeling in Maya is the subject of this tutorial series folks. And the topic is a personal fascination of mine – a tattoo gun (AKA a...

  9. Commercial Production Series: Canon EFS 55-250mm Lens - Part 4

    Commercial Production Series: Canon EFS 55-250mm Lens - Part 4

    Tutorial Intermediate

    In the fourth part of the Canon EFS 55-250mm Lens series, you'll shift gears and move into Cinema 4D where Stefan Surmabojov will take over the project and...

  10. Using Morph Maps to Drive Character Facial Expressions in Modo 701

    Using Morph Maps to Drive Character Facial Expressions in Modo 701

    Tutorial Beginner

    Learn how Modo's powerful Morph map functionality can be used to create and drive facial expressions for your characters, in the latest tutorial from Tomasz...

  11. Create a Powerful Groundbreaking Logo Reveal - CG Part

    Create a Powerful Groundbreaking Logo Reveal - CG Part

    Tutorial Intermediate

    In this two part tutorial, Joe Lilli will show you how to make a 3D extruded logo in Cinema 4D (R12) that smashes up through the floor using dynamics. He'll...

  12. Creating and Rigging a Non-Deformable Wooden Character in Maya: Part 4

    Creating and Rigging a Non-Deformable Wooden Character in Maya: Part 4

    Tutorial Intermediate

    In the fourth and final part of the series you'll learn how to build a rig for the character. Lessons include creating the skeleton, adding rig controls,...