Learn 3D design with our free tutorials

Bring your ideas to life in three dimensions with our 3D design tutorials. From modeling to animation, we'll help you create amazing visual experiences.

All 3D Design tutorials:

  1. Modeling, Texturing & Rendering a Gingerbread Man in Cinema 4D - Part 2

    Modeling, Texturing & Rendering a Gingerbread Man in Cinema 4D - Part 2

    Tutorial Beginner

    In the second half of the Gingerbread Man tutorial, Aleksey will cover creating a set of procedural materials inside Cinema 4D, and give you some great tips...

  2. Modeling, Texturing & Rendering a Gingerbread Man in Cinema 4D - Part 1

    Modeling, Texturing & Rendering a Gingerbread Man in Cinema 4D - Part 1

    Tutorial Beginner

    In our latest Cinema 4D tutorial, Aleksey Voznesenski will show you how to model a Gingerbread man using poly modeling techniques, discuss the importance of...

  3. Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 4

    Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 4

    Tutorial Beginner

    Today we’re continuing our in-depth modeling series for Autodesk Maya, where you’re learning how to faithfully recreate one of Pixar’s most lovable...

  4. Cgtuts+ Workshop #47 Camera Calibration Render with Cinema 4D R14

    Cgtuts+ Workshop #47 Camera Calibration Render with Cinema 4D R14

    Tutorial Beginner

    We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you...

  5. Creating a Character Portrait in ZBrush, the Making of "Hammerhead"

    Creating a Character Portrait in ZBrush, the Making of "Hammerhead"

    Tutorial Intermediate

    In this Making Of tutorial, Nacho Riesco will guide you through the workflow he used to create his awesome Hammerhead character portrait, which was recently...

  6. Quick Tip: Create a Great Looking Glittering Stars Material in Modo using Fur

    Quick Tip: Create a Great Looking Glittering Stars Material in Modo using Fur

    Tutorial Beginner

    In this quick tip, new author Tomasz Lechociński will show you how to create a fantastic looking glittering star material in Modo 601 using fur. This type of...

  7. UV Mapping a High Poly World War II Willys Jeep in Modo - Part 2

    UV Mapping a High Poly World War II Willys Jeep in Modo - Part 2

    Tutorial Intermediate

    In this part you'll continue unwrapping the main body geometry of the Willys jeep. And finish unwrapping the hood, grill and headlights. This time you'll get...

  8. Create a Gaming Laptop Ad with 3D Studio Max, Cinema 4D & AE - Part 7

    Create a Gaming Laptop Ad with 3D Studio Max, Cinema 4D & AE - Part 7

    Tutorial Advanced

    In this final tutorial we are going to wrap up the project by compositing the last two scenes and create the final logo animation. You're going to see how...

  9. Cgtuts+ Workshop #46 Living Room

    Cgtuts+ Workshop #46 Living Room

    Tutorial Beginner

    We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you...

  10. Create a Gaming Laptop Ad with 3D Studio Max, Cinema 4D & AE - Part 6

    Create a Gaming Laptop Ad with 3D Studio Max, Cinema 4D & AE - Part 6

    Tutorial Advanced

    In this tutorial we are going to composite the first four scenes of our laptop projects. You are going to see how important it is to render multi-passes from...

  11. Commercial Production Series: Razer Blade Gaming Laptop: Part 5

    Commercial Production Series: Razer Blade Gaming Laptop: Part 5

    Tutorial Advanced

    In the fifth part of the Laptop series, you'll finish up the remaining animation work in Cinema 4D and prepare each scene for export to After Effects for...

  12. Commercial Production Series: Razer Blade Gaming Laptop: Part 4

    Commercial Production Series: Razer Blade Gaming Laptop: Part 4

    Tutorial Advanced

    In the fourth part of the series you'll setup two addition shots in Cinema 4D. This includes building a separate lighting rig for the each shot and animating...