Modeling, Texturing & Rendering a Gingerbread Man in Cinema 4D - Part 2
Aleksey Voznesenski
•
1 min read
This post is part of a series called Model, Texture & Render a Gingerbread Man in Cinema 4D.



In the second half of the Gingerbread Man tutorial, Aleksey will cover creating a set of procedural materials inside Cinema 4D, and give you some great tips for fine tuning the overall look of your shaders. Finally you'll setup some basic scene lighting and render the g-man out.
Additional Files/ Plugins:
- Download the Gingerbread man reference image.
Part 2: Video 1
Note: Click the 'Box' icon to view the tutorial in full-screen HD.
Part 2: Video 2
Use the link below to download this tutorial for offline viewing.
Download Video
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