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Model, Texture & Render a Gingerbread Man in Cinema 4D

In this Cinema 4D series, Aleksey Voznesenski will show you how to model a Gingerbread man using poly modeling techniques, discuss the importance of using reference images, and show you how to maintain a proper edge flow and good topology when modeling characters. He'll also cover creating materials, basic scene lighting and rendering in the second part.

Posts in this series