
Darkness is probably one of our oldest fears, since it has haunted our imagination starting with the dawn of time, bending and twisting reality in such ways that it has been permanently inserted in our genetic memory as a phobia known as nyctophobia.
Today, we're going to do a little reality distortion ourselves and create a spooky illustration using some of the most basic geometric shapes and tools that one can find within Adobe Illustrator.
You can discover more types of phobias by heading over to GraphicRiver, where you'll find a great selection of vector illustrated fears.
That being said, make sure you have plenty of light sources surrounding you so that we can jump straight into action!
1. How to Set Up a New Project File
Since I’m hoping you already have Illustrator up and running in the background, bring it up and let’s set up a New Document (File > New or Control-N) for our project using the following settings:
- Number of Artboards: 1
- Width: 720 px
- Height: 1080 px
- Units: Pixels
And from the Advanced tab:
- Color Mode: RGB
- Raster Effects: Screen (72ppi)
- Preview Mode: Default

2. How to Set Up a Custom Grid
Even though today we’re not working on icons, we’ll still want to create the illustration using a pixel-perfect workflow, by setting up a nice little grid so that we can have full control over our shapes.
Step 1
Go to the Edit > Preferences > Guides & Grid submenu, and adjust the following settings:
- Gridline every: 1 px
- Subdivisions: 1

Quick tip: you can learn more about grids by reading this in-depth piece on How Illustrator’s Grid System Works.
Step 2
Once we’ve set up our custom grid, all we need to do in order to make sure our shapes look crisp is enable the Snap to Grid option found under the View menu (that’s if you're using an older version of Illustrator).
Now, if you’re new to the whole “pixel-perfect workflow”, I strongly recommend you go through my How to Create Pixel-Perfect Artwork tutorial, which will help you widen your technical skills in no time.
3. How to Set Up the Layers
Once we’ve finished setting up our project file, it would be a good idea to structure our document using a few layers, since this way we can maintain a steady workflow by focusing on one section of the illustration at a time.
That being said, bring up the Layers panel, and create a total of three layers, which we will rename as follows:
- layer 1: background
- layer 2: window
- layer 3: window projection

Quick tip: I’ve colored all of my layers using the same green value, since it’s the easiest one to view when used to highlight your selected shapes (whether they're closed or open paths).
4. How to Create the Background
We’re going to kick off the project by quickly creating the background, so make sure you’re on the right layer (that would be the first one), and then lock all the other ones so that we can get started.
Step 1
Create a 720 x 1080 px rectangle,
which we will color using #3F3330
and then center align to the underlying
Artboard using the Align panel.

Step 2
Lock the current layer, and then move on up to the next one (that would be the second one) where we’ll start working on our next composing section.

5. How to Create the Window Section
Once we’ve finished working on the background, we can shift our focus over to the window, which we will create in the following moments.
Step 1
Start working on the frame, by creating a 184 x 292 px rectangle, which we will color using #70463E
, and then
center align to the underlying Artboard, positioning it at a distance of 214 px from its top edge.

Step 2
Create the window section using a smaller 160 x 280 px rectangle, which we will
color using #FF8D60
and then center align to the previous shape’s bottom edge. Once you have the two shapes in place, select and then
group them together using the Control-G keyboard
shortcut.

Step 3
Create the moon using an 80 x 80
px circle (#FFFFFF
), which we will position
onto the window section, at a distance of 14
px from its left edge and 40 px from
its top one.

Step 4
Give the moon a spooky atmosphere by adding a couple of 4 px tall rectangles (#FF8D60
), which
we will adjust pushing their bottom inner facing anchor points to the top by 3 px (right click > Transform > Move
> Vertical > -3 px). Position the resulting shapes as seen in the reference
image, selecting and grouping them and the moon together afterwards using the Control-G keyboard shortcut.

Step 5
Start working on the frame’s inner section by creating the vertical grid using a 4 x 280 px rectangle (#3F3330
), which
we will center align to the smaller window section.

Step 6
Add the upper horizontal grid using a 160 x 4 px rectangle (#3F3330
), which we will center align to the
underlying window section, positioning it at a distance of 96 px from its top edge.

Step 7
Start working on the horizontal grid’s outer rounded segments by
creating two sets of two 16 x 16 px circles
(#3F3330
), which we will position as seen in the reference image.

Step 8
Adjust each pair of circles by selecting and removing their inner facing two anchor points, uniting the resulting paths into a single larger shape using the Control-J keyboard shortcut twice.

Step 9
Create the inner rounded segments using two sets
of two 8 x 8 px circles (#3F3330
),
which we will position as seen in the reference image.

Step 10
Open up each of the four circles by removing their outer facing anchor points, uniting the resulting paths into a single larger shape by pressing Control-J four times. Once you’re done, select and group (Control-G) all of the horizontal grid’s composing shapes together, before moving on to the next step.

Step 11
Create the bottom horizontal grid using a copy (Control-C > Control-F) of the one that we’ve just finished working on, which we will position below at a distance of 64 px. Once you’re done, select and group all of the window’s composing sections using the Control-G keyboard shortcut.

Step 12
Start working on the window’s sill by creating the subtle highlight using a 216 x 2 px rectangle,
which we will color using #FF8D60
and then position underneath the shapes that
we’ve just grouped.

Step 13
Create the current section’s main body using a 216 x 14 px rectangle (#70463E
), which we will position below the
previously created shape.

Step 14
Following almost the same process used for the moon’s atmospheric lines, add a couple of side insertions to the sill’s main body. Take your time, and once you’re done select and group (Control-G) all of the current section’s composing shapes together.

Step 15
Start working on the window’s lintel by creating
its bottom section using a 232 x 4 px rectangle (#70463E
), which we will position above the frame’s top
edge, at a distance of 8 px.

Step 16
Create the upper section of the lintel using a 240 x 8 px rectangle (#70463E
), which
we will position above the previously created shape, at a distance of just 4 px.

Step 17
Finish off the current section by adding the two
side insertions (#3F3330
). Take your time and once you're done select and group (Control-G) all of the lintel’s composing shapes together, doing the same for the entire window
afterwards.

Step 18
Start working on the left cover door by creating its hinges using two 4 x 10 px rectangles (#3F3330
) which we
will align to the frame’s left edge, positioning them at a distance of 24 px from its top and bottom ones.

Step 19
With the hinges in place, start working on the actual cover by creating
a 4 x 292 px rectangle (#70463E
),
followed by seven smaller 4 x 276
ones (#70463E
). Horizontally distance the shapes at 4 px from one another, grouping (Control-G) and then positioning them at a distance of 4 px from the window frame’s left side.

Step 20
Create the handle using a 4 x 28
px rectangle (#70463E
) to the right side of which we will add two 8 x 4 px rectangles (#70463E
). Group (Control-G) all three shapes together
and then position them at a distance of 4
px from the left cover as seen in the reference image. Once you’re done, select and group (Control-G) all of the cover door’s
composing shapes together before moving on to the next step.

Step 21
Create the right cover door, using a copy (Control-C > Control-F) of the one that we’ve just finished working on, which we will vertically reflect (right click > Transform > Reflect > Vertical) and then position onto the opposite side of the window frame.

Step 22
For this next step, I’m going to let you get a little creative, since you’ll have to draw the two spooky tree
branches with the help of the Pen Tool
(P) using #3F3330
as your main Fill color.
Take your time, and use the reference images as your main guide, selecting and
grouping (Control-G) all your
resulting shapes before moving on to the next step.

Step 23
Start working on the little teddy bear, by creating its main body using
a 36 x 36 px circle, which we will
color using #3F3330
and then position onto the sill, at a distance of 36 px from the window’s left edge.

Step 24
Adjust the shape that we’ve just created by selecting its top anchor point using the Direct Selection Tool (A) and then pushing it to the outside by 4 px using the Move tool (right click > Transform > Move > Vertical > -4 px).

Step 25
Start working on the toy’s left leg, by creating a 16 x 20 px ellipse (#3F3330
) on top of which we will add a smaller 8 x 12 px one (#70463E
). Group (Control-G) the shapes together, and
then rotate them at a 45º angle (right click > Transform > Rotate >
45º), positioning them onto the larger body’s left side as seen in the
reference image.

Step 26
Create the right leg using a copy (Control-C > Control-F) of the one that we’ve just finished working on, which we will vertically reflect (right click > Transform > Reflect > Vertical) and then position on the opposite side of the bear’s larger body.

Step 27
Start working on the left paw by creating its bottom section using an 8 x 8 px circle (#3F3330
), which we
will position onto the leg, at a distance of 32 px from the window’s left edge.

Step 28
Add the paw’s upper section using a 10
x 10 px square (#3F3330
) which we will adjust by setting the Radius of its top-left corner to 10 px from within the Transform panel’s Rectangle Properties. Once you’re done, position the resulting
shape onto the circle’s upper half, selecting and grouping both of them
together using the Control-G
keyboard shortcut.

Step 29
Add the right paw using a copy (Control-C > Control-F) of the one that we’ve just finished working on, which we will vertically reflect (right click > Transform > Reflect > Vertical) and then position on the opposite side of the bear’s body.

Step 30
Create the toy’s head using a 28
x 24 px ellipse, which we will color using #3F3330
and then position onto
the larger body, at a distance of 34 px from
its bottom edge.

Step 31
Finish off the bear by adding its ears using two
12 x 12 px circles (#3F3330
), which
we will position 8 px from
one another horizontally, grouping (Control-G)
and then positioning them as seen in the reference image. Once you’re
done, select and group (Control-G)
all of the toy’s composing shapes before moving on to the next step.

Step 32
Add the first segments of the projected legs using two 4 x 14 px rectangles (#3F3330
), which
we will position 16 px from
one another, grouping (Control-G) and
then positioning them on the window’s sill.

Step 33
Create the lower visible section of the wall
using a 160 x 48 px rectangle, which
we will color using #70463E
and then position below the sill, at a distance of
just 24 px.

Step 34
Finish off the current section of the illustration by adding the second
segments of the projected legs using two 6
x 48 px rectangles (#3F3330
). Adjust the segments by individually
selecting and pushing their top outer anchor points to the inside by 2 px (right click > Transform > Move > + / - 2 px depending on
which side you start with). Horizontally space the resulting shapes 16 px from one another, grouping (Control-G) and then positioning them
onto the visible section of the wall.

6. How to Create the Window Projection Section
Assuming you’ve locked the previous layer, move on up to the third and last one, where we’re going to work on the lower half of the illustration, where all the dark magic happens.
Step 1
Create the projected window using a 232
x 280 px rectangle, which we will color using #EA764E
and then position
below the visible wall section, at a distance of 16 px from its bottom edge.

Step 2
Adjust the shape that we’ve just created, by individually selecting and pushing its top anchor points to the inside by a distance of 36 px using the Move tool (right click > Transform > Move > Horizontal > + / - 36 px depending on which side you start with).

Step 3
Create the vertical grid using a 4 x 280 px rectangle, which we will
color using #3F3330
, and then center align to the shape that we’ve just
adjusted.

Step 4
Add the horizontal grids using a copy (Control-C) of the ones from the previous section, which we will paste onto the current layer (Control-F). Position the copies onto the projected window, making sure to adjust their length as seen in the reference image.

Step 5
Create the projected tree branches using a copy (Control-C) of the ones that we’ve previously made, which we will paste onto the current layer (Control-F) and then adjust by horizontally reflecting them (right click > Transform > Reflect > Horizontal). Position the resulting shapes onto the right side of the projected window, as seen in the reference image.

Step 6
Finish off the current section and with it the
illustration itself, by drawing the scary shadow monster using #3F3330
as your
Fill color. Take your time, and once
you’re done, select and group (Control-G)
all of the projected window’s composing shapes together before saving the
project.

All Lights On!
Phew, now that was a scary one! I hope you've managed to keep up with each and every step, and maybe, just maybe, to break free of your fears for a little while during the process.

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