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Design

Create a Photo Manipulation of the Emerald City of Oz With Adobe Photoshop

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Difficulty:AdvancedLength:LongLanguages:
This post is part of a series called The Wizard of Oz.
Use Filter Forge and Adobe Photoshop to Create a Yellow Brick Road
Adobe Photoshop for Kids: Become the Wizard of Oz!
Final product image
What You'll Be Creating

In this tutorial I'll show you how to create an inspired Emerald City based on The Wizard of Oz, with royal buildings, a poppy field, a yellow brick road and a green gate. You'll learn how to enhance the color and lighting, use texture, create depth of field, and use drawing and painting as well as advanced compositing techniques. 

Tutorial Assets

The following assets were used during the production of this tutorial:

1. Add the Sky

Step 1

I just love the magnificent and gorgeous buildings as well as the fantasy atmosphere of the city, and I want to recreate this scene on a bright, sunny autumn day. There will be lots of steps, and some techniques will be repeated or done in the same way, so I'll go into more detail in the first stages and be shorter in the later ones.

First create a new 1800 x 1500 px document in Photoshop with the settings below:

new file

Step 2

Open the sky image. Select a part of the sky only using the Rectangular Marquee Tool (M).

select sky

Drag the sky into our white canvas using the Move Tool (V).

add sky

Step 3

Create an adjustment layer to change the sky color. Go to Layer > New Adjustment Layer > Color Balance:

sky color balance

On this layer mask, select the Brush Tool (B) with a soft, round one with black color (soft black brush) to reduce the yellow on the top of the sky.

sky color balance masking

Step 4

Use a Curves adjustment layer to brighten the sky.

sky curves

2. Add the Grass

Step 1

Open the grass image. Select a part of the grass in the middle using the Rectangular Marquee Tool.

select grass

Add it to the lower section of the working document using the Move Tool.

add grass

Step 2

Use a Hue/Saturation adjustment layer (set as Clipping Mask) to desaturate the grass green.

grass hue saturation

Step 3

Use a Curves adjustment layer and increase the lightness in order to make the grass less dull.

grass curves

On its layer mask, use a soft black brush to reduce the brightness in the foreground and the right side. We're aiming to make the main light come from the left.

grass curves result

3. Make the Wall

Step 1

Create a new 3000 x 3000 px document and fill it with any colors you like. Press Control-Shift-N to make a new layer and fill it with an illuminating emerald color (#36684a).

fill layer

Step 2

Open the wall image. Drag the wall into the canvas using the Move Tool and place it on the right.

add wall texture

Change this layer mode to Soft Light 50%.

wall soft light mode

Step 3

Duplicate this layer and flip it horizontally by choosing Edit > Transform > Flip Horizontal. Place this in the left side.

duplicate wall texture

Save the result as a JPG file for your future use.

Step 4

Open the wall texture created in the previous step. Use the Rectangular Marquee Tool to select a part from this texture.

select wall texture

Place it in the middle section of the grass and use the Free Transform Tool (Control-T) with the Warp mode to bend the top of it as shown below.

add wall section

Step 5

Duplicate this layer several times and arrange them along the ground to create the wall form. Leave some distance between the biggest wall parts in the middle for the gate. Use Control-T to resize and bend these parts to vary the curves and sizes.

add more wall sections

Step 6

Select all the wall layers and press Control-G to make a group for them. Change the group mode from Pass Through to Normal 100%. Use a Curves adjustment layer for all of the wall layers (set as Clipping Mask) which are located on the left to brighten them to fit the main light source. The nearer the left, the brighter the wall.

wall section 1 curves
wall section 2 curves

Step 7

Create a Curves adjustment layer within the wall group to brighten the wall sections.

wall curves 1

Use a soft black brush on this layer mask to reduce the lightness on the right ones and some lower areas of the left ones.

wall curves 1 masking

Step 8

Make another Curves adjustment layer to darken the walls a bit.

wall curves 2

Apply brush masking on this layer mask to reveal the light on the left ones and the top of the right ones.

wall curves 2 result

Step 9

The wall still looks flat, so make a new layer above the wall group, changing the mode to Overlay 100% and filling with 50% gray.

DB new file

Activate the Dodge and Burn Tool (O) with Midtones Range, Exposure about 10–15% to paint more details for the walls. You can see how I did it with Normal mode and the result with Overlay mode.

DB results

Step 10

Right click the wall group, and choose Duplicate Group. Right click it again, choose Merge Group, and we have the wall selection. Make a new layer above this one. Load the wall selection by holding Control and clicking the thumbnail layer.

laod wall selection

Go to Edit > Stroke and pick the color #fae284.

stroke wall
stroke wall result

Step 11

Double click this layer, and choose Bevel and Emboss.

stroke wall Bevel emboss
Stroke B  E result

Step 12

Add a mask to this layer and use a hard black brush to remove the stroke at the bottom as we don't need it.

wall stroke masking

4. Make the Gate

Step 1

Come back to the wall texture. Use the Pen Tool (P) to draw a shape like a gate on this layer.

draw gate shape 1

Press Control-Enter to turn this path into a selection.

shape 1 selection

Right click this selection, and choose Layer via Copy. We have this shape on a new transparent layer (I turned off the texture background temporarily and made a new white fill layer between the background and the shape to help you see the process clearly). Name it "1".

shape 1

Step 2

Duplicate this layer and use Control-T to make it smaller.

shape 1 duplicate

Create a Curves adjustment layer (set as Clipping Mask) to darken this shape and make it visible on the previous one. Name it "2".

darken shape 2

Step 3

To make another part of the gate, draw another shape on the texture background and copy it into a new layer as we did with the first shape. Move this layer on top of the layers and use a Curves adjustment layer to brighten it. Place it onto the existing portal and name it "3".

gate shape 3 selection
gate shape 3 curves

Step 4

Duplicate the "3" layer and move it under "2" and above "1". Make it narrower using Control-T.

gate shape 4

Use a Curves adjustment layer to darken this shape and it becomes the inner shade. Name it "4".

gate shape 4 curves

Step 5

Make a new layer above "2" and load its selection. Go to Edit > Stroke and pick the color #ad8932.

gate shape 2 stroke
shape 2 stroke result

Step 6

Load the "3" selection and stroke it with a brighter color (#f5dd7d) and width of 15 px.

gate shape 3 stroke

Step 7

Double click this layer, and choose Bevel and Emboss. Set the color of Highlight Mode to white and Shadow Mode to #5b4d0e.

shape 3 stroke  BE
shape 3 BE result

Step 8

Make a new layer and draw a line from the top to the bottom of "2" using the Pen Tool. Right click it and stroke it with the color #f6d77b, and remember to uncheck Simulate Pressure.

gate door line 1

Apply the Bevel and Emboss effect with the same settings as in the previous step.

door line BE

Step 9

Duplicate this layer and move it to the right a bit. Align these lines in the center of the door.

Door line duplicate

Step 10

Make a group for these two lines and use a Curves adjustment layer to darken them a little. On this layer mask, use a soft black brush to make the lower part of the lines brighter (the top is more hidden so it should be darker).

door lines curves

Step 11

Come back to the "1" layer. Add a mask to this layer and remove the bottom using a hard black brush.

shape 1 masking

Step 12

Hide the background and the fill layer and press Control-Shift-Alt-E to merge all transparent layers (the gate parts) into a new one. Move the merged gate into our main document and place it between the wall sides (the space we've left while adding the wall sections).

add gate

Step 13

To make the gate pattern, double click this portal layer, and choose Pattern Overlay. Load Texture Fill 2 and pick Web.

gate Pattern overlay
Gate pattern result

Step 14

To make the gate shadow on the wall (the light comes from left to right so the gate should cast shadow on the right), create a new layer under the gate one. Use the Polygonal Lasso Tool (L) to make a selection beside the right side of the gate and fill it with black.

gate shadow 1

Lower the opacity of this layer to 80% and soften the shadow by choosing Filter > Blur > Gaussian Blur and changing the Radius to 1 px:

gate shadow 1 blur

Add a mask to this layer and use a soft black brush to reduce the opacity of this shadow.

gate shadow 1 masking

Step 15

Use the same method to make the shadow of the left side of the gate cast on the ground.

gate shadow 2

Step 16

Use a Curves adjustment layer to brighten the gate, especially the left where it's illuminated by the light. On this layer mask, use a soft black brush to hide the light and create the shadow of the left on the hidden door area.

gate curves 1

Step 17

Use another Curves adjustment layer to strengthen the shadow. Paint on the rest of the gate to maintain the lightness there.

gate curves 2

5. Add the First Building

Step 1

From this stage on, we will be creating the buildings behind the wall and setting these layers below the wall and gate ones. We'll be using different elements of different castles, churches, domes and monuments to composite into the fresh ones. The aim is to avoid uniform buildings, but to allow the viewer to see some commonalities in color, structure and details. There will be two main color schemes: green/cyan and yellow/golden.

Open the castle 3 image. Select a part of this castle using the Polygonal Lasso Tool:

building 1 selection 1

Add it behind the gate and flip it horizontally to fit the light source of the background.

add building 1

Step 2

Select the big dome from this castle and add it to the top of the existing one. Set this layer under the existing layer.

building 1 dome select
add building 1 dome

Step 3

Make a group for these layers. Use a Hue/Saturation adjustment layer to desaturate them.

building 1 hue saturation 1

Step 4

Use a Channel Mixer adjustment layer to change the building color.

building 1 channel mixer
building 1 channel mixer result

Step 5

Create a Hue/Saturation adjustment layer and change the Master settings:

building 1 hue saturation 2

Step 6

Use another Channel Mixer adjustment layer to turn the building color golden.

building 1 channel mixer 2

Paint on the mask of this layer with a hard black brush to reveal the cyan, especially the wall of the building to create an emerald building with golden columns.

building 1 channel mixer masking

Step 7

Use a Levels adjustment layer to increase the highlight.

building 1 levels

6. Add the Second Building

Step 1

Isolate the monument and place it on the left edge of the wall.

add building 2

Step 2

Make a new layer (set as Clipping Mask), change the mode to Overlay 100% and fill with 50% gray. Use the Dodge Tool to brighten the left of this building as it looks too dark at the moment.

building 1 DB

Step 3

Use a Channel Mixer adjustment layer to change the building color.

building 2 channel mixer

Use this layer mask to reveal the golden details (ornaments) of this building.

building 2 channel mixer masking

Step 4

Create a Curves adjustment layer and increase the lightness. Paint on the layer mask to maintain the shade there.

building 2 curves

7. Add the Third Building

Step 1

Open the church 2 image. Extract the top of the church put it on the right side of the scene. Flip the bright side of the dome to the left.

add building 3

Step 2

Select the dome of the church and add it to the top of the building 2. Use Control-T to distort it to fit the form of that building.

building 3 dome select
building 3 dome adding

Add a mask to this layer and use a soft black brush to blend the top part with the existing building.

building 3 dome maksing

Step 3

Select the globe on top of the building from the original image, and place it onto the top of building 2.

building 3 globe

Use a layer mask to remove the bottom of this globe.

globe masking

Step 4

Create a Channel Mixer adjustment layer to alter the globe color.

building 3 channel mixer

Step 5

Make a group for these layers, and use a Hue/Saturation adjustment layer and change the Cyans settings:

building 3 hue saturation

Step 6

Create another Channel Mixer adjustment layer to add emerald to the building parts. Erase the columns and the globes to keep their original color.

building 3 channel mixer masking

Step 7

Use a Curves adjustment layer to give some light to the building. Apply brush masking on the dark side of the building to maintain the shade there.

building 3 curves

Step 8

Make a Levels adjustment layer to increase the highlight. Keep the shade of the building and globe by erasing the darker parts.

building 3 levels

8. Add the Fourth Building

Step 1

Open the church 3 image. Select the top with the dome and place it on the two sides of the wall. Add the dome to the top of the center building (first building).

building 4 adding

Step 2

Group these layers into a new folder. Use a Hue/Saturation adjustment layer to alter their color.

building 4 hue saturation

Reveal the original color of the gold lines on the domes by using the Hue/Saturation layer mask.

building 4 hue saturation masking

Step 3

Make a Channel Mixer adjustment layer to give some vibrant golden color to the building parts.

building 4 channel mixer

Use this layer mask to reveal the emerald areas on the top and the windows and leave the gold visible on the columns and strokes.

BD 4 channel mixer masking

Step 4

Create a Curves adjustment layer to increase the highlight, especially on the domes. After that, erase the rest using this layer mask.

BD 4 curves
BD 4 curves masking

9. Add the Wall Columns

Step 1

Open the column image. Select the higher part of the column and add it to the connection between the two wall sections. Duplicate them several times, use Control-T to vary their size, and add them to other wall connections. The farther from the viewer, the smaller the column.

select columns
add columns

Set these layers above the wall and stroke ones.

Step 2

You can see that most of the columns are higher than the wall. To delete the higher parts, add a mask to each of these layers and work on it using a hard black brush.

columns masking

Step 3

Take a lower part of the column in the original image and place it onto one of the building parts in the previous stage (building 4) which lacks the top.

select another column part
add this part

Step 4

Make a group for all of these layers. Use a Color Balance adjustment layer to bring some saturation to them.

columns color balance
columns color balance result

Step 5

Use a Curves adjustment layer to brighten the columns.

columns curves 1

Use a soft black brush to maintain the shade on the darker side of the columns.

columns curves 1 masking

Step 6

Make another Curves adjustment layer to strengthen the shade.

columns curves 2

Erase on the brighter side of them to keep the brightness there, especially the ones near the light.

column curves 2 masking

Step 7

Make the columns' shadow in the same way as the gate's. The farther from the light, the longer and softer the shadow.

columns shadow

10. Add the Fifth Building

Step 1

Open the church 1 image. Select two domes to place behind the existing buildings.

BD 5 select 1
add BD 5

Step 2

Make a group for these layers and use a Channel Mixer adjustment layer to change the building color, especially the domes. On this layer mask, erase the lower parts using a soft black brush.

BD 5 channel mixer 1

Step 3

Add a Hue/Saturation adjustment layer and change the Master settings:

BD 5 hue saturation 1

Step 4

Use a Curves adjustment layer to brighten the buildings. Apply erasing on the layer mask to keep the shade on the darker sides.

BD 5 curves 1

Step 5

Create a Curves adjustment layer to make the shade on the buildings stronger. Erase the bright areas using its layer mask.

BD 5 curves 2

Step 6

Select the tower from the original image and place it under the existing buildings (not in this group). Duplicate this layer and move it to the other side of the wall.

BD 5 select 2
BD 5 add more

Step 7

Make a new folder for all of these layers including the existing group. Use a Channel Mixer adjustment layer and change the Reds settings:

BD 5 channel mixer 2

And here is the result after masking:

BD 5 channel mixer 2 masking

Step 8

Make a Color Balance adjustment layer and enhance the color of the building by changing the Midtones and Highlight settings:

BD 5 color balance
BD 5 color balance  result

11. Add the Sixth Building

Step 1

Open the tower 1 image and isolate the top to add behind all the existing ones.

add BD 6

Step 2

We're going to do the same with the other buildings. First use a Channel Mixer adjustment layer and bring the Red value of Reds up to +65. Erase this adjustment layer effect on the lower part of the building to avoid a color cast look.

BD 6 chanel mixer

Step 3

Make a Curves adjustment layer to bring more shade to the darker part of the building. Use a layer mask to bring the original lightness back to the front.

BD 6 curves 1

Step 4

Increase the light on the building by adding another Curves adjustment layer. The screenshot below shows the result after masking off the shade.

BD 6 curves 2

12. Add the Seventh Building

Step 1

Open the tower 2 image and cut out the tower using the Polygonal Lasso Tool. Place it behind building 2 and then duplicate it to add behind building 1. Use a layer mask to remove the top of the duplicated tower (don't worry, we'll add another top to it later).

Add BD 7

Step 2

Use a Channel Mixer adjustment layer and change the Reds and Blues settings:

BD 7 channel mixer

Use the layer mask to get the result below:

BD 7 Channel mixer masking

Step 3

Use a Hue/Saturation adjustment layer to increase the vibrance of the parts which have been masked off in the previous steps.

BD 7 hue saturation

Step 4

Add a Curves adjustment layer and increase the lightness. Apply erasing to the parts which are less illuminated.

BD 7 curves 1

Step 5

Increase the highlight using another Curves adjustment layer. Here is the result after using this layer mask.

BD 7 curves 2

Step 6

Open the dome 1 image. Take the highest part and add it to the building which lacks the top.

BD 7 dome select
BD 7 adding dome

Step 7

Here are the results with Hue/Saturation, Channel Mixer and Curves (after masking).

BD 7 dome hue saturation
BD 7 dome channel mixer
BD 7 curves

13. Add the Eighth Building

Step 1

Open the castle 1 image. Select the highest tower to place behind building 2.

BD 8 select 1
add BD 8

Step 2

Select the lower part of this tower and another building to combine into a new one. Place them near the right side of the wall.

BD 8 select 2
Add more BD 8

Step 3

Group all of these layers and make a Hue/Saturation adjustment layer inside the group. Use its layer mask as usual.

BD 8 hue saturation 1

Step 4

Add two Curves adjustment layers to refine the light and contrast of the buildings. The results are shown in the screenshots below:

BD 8 curves 1
BD 8 curves 2

Step 5

Use a Channel Mixer adjustment layer for the top of the second building (the combined one). Here is the result after working on this layer mask (the selected part shows the masking area):

BD 8 channel mixer 1
BD 8 chanel mixer 1 result

14. Add the Ninth Building

Step 1

Open the castle 2 image. Take two domes and add them to two sides of the walls and behind most of the existing buildings. Use Control-T to make one of them smaller than the other.

select BD 9
add BD 9

Step 2

Apply Channel Mixer and Curves adjustment layers to match the color and light of these with the other elements.

BD 9 channel mixer
BD 9 channel mixer result
BD 9 curves

15. Add the Tenth Building

Step 1

Open the dome 4 image. Select a dome and place it behind building 9.

BD 10 add

Step 2

Apply Channel Mixer, Hue/Saturation and Curves:

BD 10 channel mixer
BD 10 hue saturation
BD 10 curves

16. Add the Missing Details

Step 1

Open the dome 2 image. Select the dome part only and add it to the one of the buildings in the building 3 group which lacks the top. Set this layer under the building 1 group.

add more dome
add more dome 1

Step 2

Duplicate this layer and move it to the top of building 1. Use Control-T with the Warp mode to bend it as shown below:

add more dome 2

Use a layer mask to remove some outside details of this part:

more dome masking

Step 3

Group these layers and use two Hue/Saturation adjustment layers to add some vibrant gold/cyan to these dome parts.

domes hue saturation
domes hue saturation 1

Step 4

Make a Curves adjustment layer to bring more light to these details.

domes curves

Step 5

Open the church 3 image again. Take the top part of the dome and add it to the top of one of the buildings in the building 5 group. Place it inside the fourth building group, below the adjustment layers so it has the same effect with the elements inside this group. Use a layer mask on the Channel Mixer adjustment layers to reveal the golden tone as we've done with the layers in the fourth building group.

select dome top
add dome top

Add a mask to this building layer and remove its top using a hard black brush.

dome top masking

Step 6

Open the castle 1 image again. Select a part from its top to add to the top of building 1. Set this layer above the existing buildings ones and apply the same adjustment layers and masking method done with the eighth group of buildings.

dome top 2 adding

Step 7

Come back to the church 3 image again and select the highest part of the dome to complete the first building. Apply the same adjustment layers and masking method we used with the fourth building layers.

dome top 3 adding

Step 8

Open the dome 3 image. Take the small globe on the top to add to the top of the columns, and duplicate them several times according to the number of the columns. Vary their size to match the size of the columns.

select globe
adding globe

Step 9

Make a group for these globe layers. Create a Color Balance adjustment layer and change the Midtones settings:

globe color balance 1

Step 10

Use a Curves adjustment layer and increase the lightness. Apply masking to make the ones on the right a bit darker than those on the left.

globe curves 1

17. Add the Landscapes

Step 1

Place the landscape 1 image behind the grass, and use a layer mask to remove its sky, reveal the existing sky, and make the tops of the mountains fade a bit into the sky.

add landscape 1
landscape 1 masking

Step 2

Change the landscape color using a Color Balance adjustment layer:

landscape 1 color balance

Step 3

Use a Curves adjustment layer to increase the haze and match the landscape contrast with the background.

landscape 1 curves

Step 4

Add landscape 2 above landscape 1, and use a layer mask to blend it with the grass. Leave some tree bushes on the sides, and reduce the opacity of the trees in its background. The aim is to add some depth of field to the whole scene.

add landscape 2
landscape 2 masking

Step 5

Use a Curves adjustment layer to match the brightness of landscape 2 with the background.

landscape 2 curves

18. Add the Trees and Bushes

Step 1

Open the tree 1 image and drag it into our working document using the Move Tool. Place it on the left and behind all the buildings.

add tree 1

Step 2

Use a Hue/Saturation adjustment layer to turn the tree color into a red one.

tree 1 hue saturation

Step 3

Make a Curves adjustment layer to brighten the tree a bit:

Step 4

Duplicate this tree layer and bring it to the top of the layers, placing it beside building 1. Use a layer mask to erase the lower part of the tree and make it stand inside the wall.

tree 1 duplicate

Step 5

Make it brighter using a Curves adjustment layer.

duplicated tree 1 curves

Step 6

Add tree 2 to the left edge of the scene and the front of the first building.

add tree 2

Step 7

Change the color of these trees using a Hue/Saturation adjustment layer.

trees 2 hue saturation 1
tree2 2 hue saturation 2

Step 8

Make a group for trees 2 and use a Curves adjustment layer to brighten them.

trees 2 curves

Step 9

Add tree 3 using a similar method:

add tree 3
tree 3 hue saturation

Step 10

Add tree 4 to the ground, near the left edge of the image. Use the familiar method to match it with the scene.

tree 4 color balance
tree 4 curves

Step 11

Make its shadow as we did with the other elements.

tree 4 shadow

Step 12

Add tree 5 to the right side using the same method.

tree 5 hue saturation
tree 5 curves 1
tree 5 curves 2
tree 5 shadow

Step 13

Place tree 6 on the right edge to hide some details in the background.

tree 6 hue saturation
tree 6 curves

Step 14

Isolate the bush and place it near the gate, using the Warp Tool to tweak its form as shown below:

add bush

Duplicate this layer twice and arrange the bushes along the wall.

add more bushes

Step 15

Make a shadow for them as we did with the other elements.

bushes shadow

Step 16

Use some adjustment layers to change the color, light and shade. I won't say in detail as it has been repeated too much through this tutorial.

bushes color balance
bushes curves 1
bushes curves 2

Step 17

Open the tree 7 image and cut out the trunk only to cover the right edge of the scene. Use the Warp Tool to bend it as shown below. Set this layer above all the existing ones.

add tree 7

Step 18

Use some adjustment layers for this tree:

tree 7 curves
tree 7 color balance
tree 7 color balance 1

Step 19

Open the leaves image and cut the leaves part to add to the top of tree 7. Use a layer mask to blend the leaves with that tree.

add leaves

Step 20

Make some adjustment layers for the leaves, giving them more red and vibrance.

leaves hue saturation
leaves curves 1
leaves curves 2

19. Add the Poppy Field

Step 1

Place the poppy field image onto the ground area. Use a layer mask to remove its background and blend it with the existing ground. Set this layer above the gate ones.

add field
field masking

Step 2

Create a new layer and activate the Clone Tool (S). Use this tool to clone the poppy to the selected parts to hide some unwanted areas there.

field clone
clone result

Step 3

Make a Curves adjustment layer to enhance the light and contrast of the field.

field curves

20. Add the Yellow Brick Road

Step 1

First use the Pen Tool to draw a curvy shape like a road running along the field to the gate. Fill it with any color you like, but better choose a bright one, such as a yellow like mine. We'll be using it as a guide.

road shape

Step 2

Open the brick texture image and drag it into our main document. Place it in the foreground and use Control-T with the Warp mode to bend the brick following the curve of the shape:

add brick texture

Load the shape selection and on the brick layer, click the Add layer mask button at the bottom of the Layers panel. We have the result:

road masking

Step 3

Use the same method to make the parts of the road and fill the shape with the brick texture, remembering that the further from the viewer, the smaller the bricks.

add more road parts

Step 4

Add some adjustment layers to turn the road color into a yellow one.

road channel mixer
road hue saturation
road curves

Step 5

To make the road look more realistic, make a group for all the brick layers. Add a mask to this group and use a hard black brush (better use a tablet pen) to paint on the edges of the road to show some poppies and blades of grass:

road group masking

Step 6

Create a new layer and use a soft black brush to paint the shadow of the poppies on the road. Lower the brush opacity to achieve a more realistic result.

poppies shadow

21. Add the Ornaments

Step 1

Isolate ornament 1 and add it to the middle of the door. Use a layer mask to remove the sides of this ornament and make it look like a big decorated key.

ornament 1 adding

Double click this layer, and choose Drop Shadow:

ornament 1 drop shadow
ornament 1 drop shadow result

Step 2

Use some adjustment layers for this ornament.

ornament 1 hue saturation
ornament 1 curves
ornament 1 curves 2

Step 3

Use the same method to add ornament 2 to the bottom sides of the door.

ornament2 hue saturation
ornament 2 curves

Step 4

Do the same with ornament 3 and place it in the middle of the sides of the door.

ornament 3 hue saturation
ornament 3 curves
ornament 3 curves 2

Step 5

Repeat the same steps with ornament 4 that is located on top of the gate.

ornament 4 hue saturation
ornament 4 curves
ornament 4 levels

22. Add the Oz Text

Step 1

Make a new layer and activate the Type Tool (T). Choose Arial font with 10 pt and type the O letter with the color #f8ae43. Move the O to the middle of ornament 1.

letter o

Type the Z letter on a separate layer and move it to the middle space of the O.

letter z

Step 2

On each of these layers, apply Layers Styles with the settings below. Set the color of shadow in Inner Shadow to #fbf039.

oz layer style 1
oz layer style 2
oz layer styles result

Step 3

Make a group for the text layers. Use a Curves adjustment layer to change the contrast of the letters.

oz curves

Step 4

Add a mask to this group and blend the bottom of the O letter with ornament 1.

oz masking

Step 5

Come back to the gate layer and use the Clone Tool on a separate layer to remove the lines shown inside the "OZ" letters.

door lines cloning

23. The Final Adjustment

Step 1

Make a new layer on top of the layers and use a soft brush with the color #190600 to paint on the top left of the scene. Change this layer mode to Linear Dodge 100%.

light 1
light 1 result

Step 2

On a new layer, use a soft white brush to paint glowing light on the top of the buildings and gate.

buildings light

Step 3

Make a Selective Color adjustment layer and change the Yellows and Cyans settings:

selective color
selective color result

Step 4

Create a Curves adjustment layer to darken the whole scene. Keep the brightness of the left side using this layer mask.

whole scene curves

Step 5

Go to Layer > New Fill Layer > Solid Color and pick the color #fcef84.

fill layer

Lower the Opacity of this layer to 30% and reduce the effect on the right side and some of the buildings. Leave the hazy light on the buildings at the back to enhance the depth of field.

fill layer result

Step 6

Make a Gradient Map adjustment layer and pick the colors #6d463b and #367a8e. Change this layer mode to Soft Light 100%.

gradient map

Step 7

Use a Color Balance adjustment layer to bring more vibrance to the scene.

whole scene color blance
color balance result

Step 8

Create a new layer and set the mode to Hard Light 100%. Use a soft brush with the color #f9dd89 to paint more light for the left, especially on the buildings located there, to give them a dreamy, fantasy light effect.

light 2

Step 9

To increase the scene contrast, use a soft black brush with the Opacity about 30–40% to paint on the right side and the bottom left to darken these areas. Change this layer mode to Soft Light 100%.

darken edges
darken result

Step 10

Come back to the trees 2 group and make a shadow for the tree in the left edge (I forgot this detail!).

tree 2 shadow

Congratulations, You're Done!

I hope you enjoyed this tutorial didn't become too sleepy before you finished reading it! As always, you're very welcome to share your comments and feedback in the box below. Enjoy Photoshopping!

Final product of Emerald City from Wizard of Oz
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