- Overview
- Transcript
4.4 Render the Animation
In this lesson, you will learn how to finalize the animation and render it, turning it into a finished video file.
1.Introduction1 lesson, 00:41
1 lesson, 00:41
1.1Welcome00:41
1.1
Welcome
00:41
2.Cinema 4D Overview2 lessons, 13:57
2 lessons, 13:57
2.1Interface Introduction05:08
2.1
Interface Introduction
05:08
2.2Camera and Timeline08:49
2.2
Camera and Timeline
08:49
3.Modelling Fundamentals, Continued5 lessons, 33:52
5 lessons, 33:52
3.1Basic Modelling09:43
3.1
Basic Modelling
09:43
3.2Bend Deformer08:02
3.2
Bend Deformer
08:02
3.3Spline Tool05:50
3.3
Spline Tool
05:50
3.4How to Use the Boolean Tool02:29
3.4
How to Use the Boolean Tool
02:29
3.5Modelling With Shapes07:48
3.5
Modelling With Shapes
07:48
4.Lighting and Rendering4 lessons, 22:55
4 lessons, 22:55
4.1Basic Lighting03:51
4.1
Basic Lighting
03:51
4.2Camera Movement05:27
4.2
Camera Movement
05:27
4.3Turntable Animation08:58
4.3
Turntable Animation
08:58
4.4Render the Animation04:39
4.4
Render the Animation
04:39
5.Conclusion1 lesson, 00:55
1 lesson, 00:55
5.1Thanks for Watching!00:55
5.1
Thanks for Watching!
00:55
Hi everyone! My name is Jonathan Lam, and I'm a digital artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire!
Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design to illustration, animation, 3D modelling/sculpting, concept art, and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard, and the Kickstarter-funded game called Eminence: Xander's Tales.
I've also worked as a graphic designer and illustrator with many high-profile clients, including Riot Games, Sony Entertainment, Hasbro, and Google.



