- Overview
- Transcript
3.2 Lighting and Texture
We’ve tidied up our work using vectors, which can often dilute the effectiveness of the original sketch work. Let’s now look at injecting life back into our drawing but adding texture and applying three-point lighting.
1.Welcome3 lessons, 17:18
3 lessons, 17:18
1.1Introduction01:21
1.1
Introduction
01:21
1.2What is a Character?08:01
1.2
What is a Character?
08:01
1.3Brainstorming07:56
1.3
Brainstorming
07:56
2.Development7 lessons, 1:05:27
7 lessons, 1:05:27
2.1The Importance of Sketching12:49
2.1
The Importance of Sketching
12:49
2.2Anatomy13:17
2.2
Anatomy
13:17
2.3Working with Props09:34
2.3
Working with Props
09:34
2.4Practicalities07:44
2.4
Practicalities
07:44
2.5The Big Eyes Fallacy05:41
2.5
The Big Eyes Fallacy
05:41
2.6Context09:44
2.6
Context
09:44
2.7Standing Out from the Crowd06:38
2.7
Standing Out from the Crowd
06:38
3.Execution3 lessons, 28:25
3 lessons, 28:25
3.1Tidying Up12:23
3.1
Tidying Up
12:23
3.2Lighting and Texture15:06
3.2
Lighting and Texture
15:06
3.3Conclusion00:56
3.3
Conclusion
00:56
My name's Ian; I'm the web design editor round these parts and I also run the translation project. Ask me anything you like about web design, in any language… I'll find someone who knows the answer! https://www.instagram.com/lycra_against_litter/

