Modeling, Texturing, Shading and Rendering the iPhone in Maya - Part 3
Advertisement
Advertisement
Advertisement
Advertisement
Advertisement
Read Time:
1 min
This post is part of a series called Modeling, Texturing and Rendering the iPhone in Maya.



Today we're bringing you the third and final part in Shaun Keenan's iPhone series for Maya. In this part you'll learn how to UVMap the necessary parts of the model that require image based textures, then move onto create a series of procedural V-Ray shaders for the phone's unique look. You'll also learn how to construct a lighting rig suitable for this type of product render and fine tune V-Ray's settings for the final, high quality image.
Part 3-1: UVMapping the Model
Part 3-2: Texturing the Phone
Part 3-3: Creating the Set & Rendering
Use the links below to download the videos from this part of the tutorial for offline viewing.
Download Video
We’ve published a few related tutorials you might also be interested in:
Related Posts
Advertisement
Want a weekly email summary?
Subscribe below and we’ll send you a weekly email summary of all new Design & Illustration tutorials. Never miss out on learning about the next big thing.
Sign upShaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email.
Email |
Portfolio |
Facebook |
Deviantart Page.
One subscription. Unlimited Downloads.
Get unlimited downloads
