Modeling, Texturing, Shading and Rendering the iPhone in Maya: Part 1



Hey all, as you know we recently wrapped up our iPhone 4S series for 3D Studio Max and today we're kicking off a brand new one just for the Maya users. Shaun Keenan answered your call for a Maya version and put together a fantastic in-depth, beginner friendly tutorial where you'll learn how to Model, Uvmap, Texture, Shade, Light and Render the iPhone using Maya and V-Ray.
In part one, Shaun will start by taking you through a geometric breakdown where he'll discuss how to dissect the iPhone's unique shape and plot the geometry needed to accurately reconstruct it in 3D. From there you'll begin the modeling process, so click through, strap in and get started!
Tutorial Introduction
Part 1-1: Importing The Image Planes
Part 1-2: Geometric Breakdown
Part 1-3: Modeling The Base
Part 1-4: Starting To Detail
Part 1-5: Adding The Screen Details
Part 1-6: Creating The Metal Base
Part 1-7: Detailing The Metal Base
Part 1-8: Volume Buttons
Part 1-9: Modeling The Star Nuts
Use the links below to download the videos from this part of the tutorial for offline viewing.
We’ve published a few related tutorials which you might also be interested in:
