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Modeling, Texturing, Shading and Rendering the iPhone in Maya: Part 1

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Read Time: 2 min
This post is part of a series called Modeling, Texturing and Rendering the iPhone in Maya.
Modeling, Texturing, Shading and Rendering the iPhone in Maya - Part 2

Hey all, as you know we recently wrapped up our iPhone 4S series for 3D Studio Max and today we're kicking off a brand new one just for the Maya users. Shaun Keenan answered your call for a Maya version and put together a fantastic in-depth, beginner friendly tutorial where you'll learn how to Model, Uvmap, Texture, Shade, Light and Render the iPhone using Maya and V-Ray.

In part one, Shaun will start by taking you through a geometric breakdown where he'll discuss how to dissect the iPhone's unique shape and plot the geometry needed to accurately reconstruct it in 3D. From there you'll begin the modeling process, so click through, strap in and get started!



Tutorial Introduction


Part 1-1: Importing The Image Planes


Part 1-2: Geometric Breakdown


Part 1-3: Modeling The Base


Part 1-4: Starting To Detail


Part 1-5: Adding The Screen Details


Part 1-6: Creating The Metal Base


Part 1-7: Detailing The Metal Base


Part 1-8: Volume Buttons


Part 1-9: Modeling The Star Nuts

Use the links below to download the videos from this part of the tutorial for offline viewing.

Download Video

We’ve published a few related tutorials which you might also be interested in:


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