Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max: Part 2
Fabio Silva
•
16 min read
This post is part of a series called Realistically Stylized Eyes.
In this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.
Final Effect Preview


The software that will be used are 3ds Max and Photoshop, but these principles can be applied to any other 3d modeling and painting packages.
Contents
- 1. Resizing the head to a correct size.
- 2. Creating the 1st eye shader, and using the Scanline rendering system.
- 3. Creating a Bump texture map from the pre-existing diffuse texture.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.