
If you’re a true Star Trek fan, then you’re going to love this tutorial
since we’re going to be recreating the iconic NCC-1701 starship, using a step-by-step
process based on some basic geometric shapes and tools.
You can always expand your collection by heading over to GraphicRiver, where you’ll find a great selection of vector illustrated starships.
That being said, grab a hot cup of the energizing space juice, and let's get started!
1. How to Set Up a New Project File
Since I’m hoping you already have Illustrator up and running in the background, bring it up and let’s set up a New Document (File > New or Control-N) for our project using the following settings:
- Number of Artboards: 1
- Width: 800 px
- Height: 600 px
- Units: Pixels
And from the Advanced tab:
- Color Mode: RGB
- Raster Effects: Screen (72ppi)
- Preview Mode: Default

2. How to Set Up a Custom Grid
Even though today we’re not working on icons, we’ll still want to create the illustration using a pixel-perfect workflow, so let’s set up a nice little Grid so that we can have full control over our shapes.
Step 1
Go to the Edit > Preferences > Guides & Grid submenu, and adjust the following settings:
- Gridline every: 1 px
- Subdivisions: 1

Quick tip: you can learn more about grids by reading this in-depth piece on How Illustrator’s Grid System Works.
Step 2
Once we’ve set up our custom grid, all we need to do in order to make sure our shapes look crisp is enable the Snap to Grid option found under the View menu (that’s if you're using an older version of Illustrator).
Now, if you’re new to the whole “pixel-perfect workflow”, I strongly recommend you go through my How to Create Pixel-Perfect Artwork tutorial, which will help you widen your technical skills in no time.
3. How to Set Up the Layers
Once we’ve finished setting up our project file, it would be a good idea to structure our document using a few layers, since this way we can maintain a steady workflow by focusing on one section of the illustration at a time.
That being said, bring up the Layers panel and create a total of four layers, which we will rename as follows:
- layer 1: background
- layer 2: starship
- layer 3: warp lines
- layer 4: texture

Quick tip: I’ve colored all of my layers using the same green value, since it’s the easiest one to view when used to highlight your selected shapes (whether they’re closed or open paths).
4. How to Create the Background
We’re going to kick off the project by quickly creating the interstellar background, so make sure you’re on the right layer (that would be the first one), and then lock all the other ones so that we can get started.
Step 1
Create a 360 x 360 px circle,
which we will color using #343434
and then center align to the underlying
Artboard, positioning it 108
px from its top edge.

Step 2
Take a couple of moments and add the static stars using a couple of 4 x 4 px circles, which we will color
using a lighter orange (#EFC36C
) and a slightly darker one (#EF986C
) and
position on the background as seen in the reference image. Once you’re done,
select and group all of them together using the Control-G keyboard shortcut.

Step 3
Start working on the first of the moving objects by creating its tail
using a 4 x 16 px rectangle, to
which we will apply a 90º Linear Gradient using #6FCDE2
for both
color stops. Set the right color’s Opacity
to 0%, positioning the resulting
shape next to one of the static stars.

Step 4
Add the head section using a 4 x 4 px circle, which we will color
using #6FCDE2
and then position onto the tail as seen in the reference image.
Once you have the shape in place, select and group (Control-G) the two together before moving on to the next step.

Step 5
Add a few more moving objects using copies (Control-C > Control-F) of the one that we’ve just finished working on, which we will position on the sides of the background as seen in the reference image. Once you’re done, don’t forget to select and group (Control-G) all of them together.

Step 6
As soon as you’ve finished working on the background, you can select and group (Control-G) all its composing shapes together, locking its layer before moving on to the next one.

5. How to Create the Starship
Assuming you’ve finished working on the background, make your way to the next layer (that would be the second one) and let’s start building the iconic USS Enterprise NCC-1701 starship!
Step 1
Create the main shape for the ship’s secondary hull using a 28 x 64 px rectangle, which we will
color using #AAAAAA
and then center align to the underlying background,
positioning it 140 px from its top edge.

Step 2
Add the hull’s center section
using a 28 x 80 px rectangle (#AAAAAA
),
which we will adjust by individually selecting its bottom anchor points using
the Direct Selection Tool (A), and
then pushing them to the inside by 4 px using the Move tool
(right click > Transform > Move
> Horizontal > +/- 4 px depending on which side you start with).
Once you’re done, position the resulting shape as seen in the reference image.

Step 3
Position another smaller 20 x 4
px rectangle (#AAAAAA
) beneath the one that we’ve just adjusted, and then
select and unite all three shapes into a single larger one using Pathfinder’s Unite Shape Mode.

Step 4
Create the hangar’s entry section using a 12 x 4 px rectangle (#7F7F7F
), which we
will adjust by setting the Radius of
its bottom corners to 4 px from
within the Transform panel’s Rectangle Properties. Position the
resulting shape beneath the larger hull, making sure to leave a 4 px gap between them, which will act
as a hard shadow.

Step 5
Start adding details to the current section of the ship by creating an 8 x 8 px circle (#7F7F7F
), on top of
which we’ll add a smaller 4 x 4 px one
(#F2A16B
), which we will group (Control-G)
and then position at a distance of 2 px from
its bottom edge.

Step 6
Add the vertical detail line using a 2 x 56 px rounded rectangle (#7F7F7F
)
with a 1 px Corner Radius, which we
will center align to the hull, positioning it at a distance of 2 px from its circular detail.

Step 7
Create a slightly bigger 8 x 24
px rounded rectangle (#7F7F7F
) with a 4
px Corner Radius, which we will position on the vertical detail line so
that it overlaps its bottom section by 4 px.

Step 8
Next, take a couple of moments and add the
little rectangular details using fourteen 2
x 4 px rectangles (#7F7F7F
), which we will position onto the sides of the
hull as seen in the reference image. Once you’re done, make sure
you select and group all of them together using the Control-G keyboard shortcut.

Step 9
Add the shadow cast by the ship’s main hull
using a 152 x 152 px circle, which
we will color using #343434
and then center align to the current section’s top
edge.

Step 10
Mask the shadow that we’ve just created using a copy (Control-C) of the ship’s secondary hull (highlighted with red), which we will paste in front (Control-F), and then with both shapes selected, right click > Make Clipping Mask. Once you’re done, select and group (Control-G) all of the current section’s composing shapes together, before moving on to the next step.

Step 11
Star working on the ship’s main hull by creating
a 136 x 136 px circle, which we will
color using #D8D8D8
and then center align to the previous section’s top edge.

Step 12
Add a subtle highlight by creating two copies
(Control-C > Control-F twice) of
the circle that we’ve just positioned, and then pushing the top
one to the bottom by 4 px,
cutting it out from the one from underneath afterwards using Pathfinder’s Minus Front Shape Mode. Color the resulting shape using white
(#FFFFFF
), before moving on to the next step.

Step 13
Add the ring
sections using five 2 px thick
circles (#AAAAAA
), with the following Width
and Height values:
- first circle: 126 x 126 px
- second circle: 106 x 106 px
- third circle: 86 x 86 px
- fourth circle: 66 x 66 px
- fifth circle: 46 x 46 px
Position the shapes as seen in the reference image, making sure to select and group all of them together afterwards using the Control-G keyboard shortcut.

Step 14
Start working on the detail lines by creating the vertical one using a 140 px tall 2 px thick Stroke (#AAAAAA
),
which we will center align to the ship’s main hull.

Step 15
Create the second line using the Rotate tool, by selecting the one that we’ve already have and then right click > Transform > Rotate > Angle > 360 / 16 (which gives you a 22.5º angle), making sure to use the Copy function. The first value is the actual circumference of the circle, while the second one is the number of segments that we want to delimit after adding all the line details.

Step 16
Gradually add the remaining strokes using Illustrator’s repeat function, by pressing Control-D six times, until you have the same result as in the reference image.

Step 17
Make sure that all of the lines’ anchor points are snapped to the underlying pixel grid, by turning on Pixel Preview mode (Alt-Control-Y) and then manually selecting and repositioning them with the help of the Direct Selection Tool (A). Take your time, and once you’re done, select and group all of the adjusted strokes together using the Control-G keyboard shortcut.

Step 18
Create an 8
x 6 px rectangle, which we will color using #7F7F7F
and then center align
to the circle’s bottom edge.

Step 19
Add a 4 x
24 px rectangle (#7F7F7F
) above the shape that we’ve just created,
adjusting it afterwards by setting the Radius
of its top corners to 2 px from
within the Transform panel’s Rectangle Properties.

Step 20
Select and group all of the main hull’s details, masking them afterwards using a copy (Control-C > Control-F) of the larger underlying circle (right click > Make Clipping Mask).

Step 21
Start working on the bridge section by creating
a 28 x 28 px circle, which we will
color using #EDEDED
and then center align to the larger underlying circle.

Step 22
Adjust the shape that we’ve just created by selecting its bottom anchor point using the Direct Selection Tool (A), and then pushing it to the bottom by 12 px using the Move tool (right click > Transform > Move > Vertical > 12 px).

Step 23
As we did with the ship’s main hull, give the bridge section a 2 px tall highlight which we
will color using #FFFFFF
.

Step 24
Add the hard shadow using a copy (Control-C
> Control-B) of the shape that we adjusted a few steps ago, which we
will color using #343434
and then push to the bottom by 4 px using either the keyboard’s
directional arrows or the Move tool (right click > Transform > Move >
Vertical > 4 px).

Step 25
Create the center section of the bridge using a 12 x 12 px circle (#7F7F7F
), on top of which we will add a smaller 4 x 4 px one (#EDEDED
), which we will
group (Control-G) and then center
align to the larger underlying shape.

Step 26
Add some of the bridge’s details using a few rectangles (#7F7F7F
)
and a circle (#7F7F7F
), which we will position as seen in the reference image.
Take your time, and once you’re done, select and group (Control-G) all of the current
section’s composing shapes before moving on to the next step.

Step 27
Create the rectangular details sitting on top of the hull’s second ring
section, using four 8 x 4 px rectangles
(#AAAAAA
), which we will rotate using a 45º
angle (right click > Transform >
Rotate > 45º), making sure to snap their anchors back to the Pixel Grid.

Step 28
Finish off the hull by adding the two circular details using an 8 x 8 px circle (#7F7F7F
), on top of
which we will add a smaller 4 x 4 px one
(#F2A16B
), which we will group (Control-G), duplicate (Control-C > Control-F), and then position onto the sides of the ship as seen in the reference image.
Once you’re done, select and group (Control-G)
all of the current section’s composing shapes, before moving on to the next
step.

Step 29
Start working on the left propulsion unit’s wing by creating a 24 x 12 px rectangle (#D8D8D8
), which we
will position at a distance of 22 px from
the secondary hull’s bottom edge and 6
px from its vertical detail line.

Step 30
Give the shape that we’ve just created a subtle highlight using a 24 x 2 px rectangle, which we will
color using #FFFFFF
and then center align to its top edge.

Step 31
Add three 4 x 4 px detail
squares (#7F7F7F
) positioned 2 px from
one another, which we will group (Control-G)
and then position 2 px from
the wing’s left edge and its top highlight. Once you have them in place, select
and group (Control-G) all of the
current section’s composing shapes before moving on to the next step.

Step 32
Create the main shape for the ship’s left warp engine using a 16 x
128 px rectangle, which we will color using #EDEDED
, and then position at a
distance of 4 px from the smaller
wing and 28 px from the ship’s main
hull.

Step 33
Add the tip using a 12 x 12 px circle
(#F2A16B
), which we will center align to the taller rectangle, positioning it
at a distance of 8 px from its top
edge.

Step 34
Create a 16 x 8 px rectangle
(#EDEDED
), which we will adjust as seen in the reference image, positioning the
resulting shape on the lower half of the tip.

Step 35
Fill in the gap between the warp engine’s main body and its tip by
positioning a 16 x 2 px rectangle, which we will color using #EDEDED
.

Step 36
Add some of the current section’s highlights (#FFFFFF
) using the reference image as your main guide.
Take your time, and once you’re done, move on to the next step.

Step 37
Create the left wing segment using a 4 x 32 px rectangle (#AAAAAA
), which we will adjust by setting the Radius of its left corners to 2 px from within the Transform panel’s Rectangle Properties. Center align a 2 x 12 px rectangle (#7F7F7F
) to the resulting shape’s right edge,
grouping (Control-G) and then
positioning the two at a distance of 2
px from the current section’s bottom edge.

Step 38
Add the right wing using a copy (Control-C > Control-F) of the one that we’ve just created, which we will vertically reflect (right click > Transform > Reflect > Vertical) and then position on the opposite side of the warp engine.

Step 39
Create a 16 x 4 px rectangle,
which we will color using #636363
and then position below the warp engine’s
main body.

Step 40
Add the rear end of the engine using a 16 x 16 px square (#7F7F7F
), which we will adjust by setting the Radius of its bottom corners to 6 px.

Step 41
Give the shape that we’ve just created a set of four 2 x 16 px rectangles (#636363
)
positioned 2 px from one another,
which we will group (Control-G) and
then mask. Once you’re done, select and group (Control-G) all of the left warp engine’s composing shapes together,
before moving on to the next step.

Step 42
Finish up the ship by creating the right warp engine using a copy of the one that we’ve just finished working on, which we will vertically reflect (right click > Transform > Reflect > Vertical), and then position on the opposite side. Once you’re done, select and group all of its composing sections using the Control-G keyboard shortcut.

6. How to Create the Warp Lines
Assuming you’ve locked the previous layer and already moved on to the next one (that would be the third one), let’s take a couple of moments and add the little warp lines that help create the illusion of movement.
Step 1
Create the left-sided warp lines using five 2 px wide rounded rectangles (#FFFFFF
)
with a 1 px Corner Radius and
varying heights, which we will position as seen in the reference image, making
sure to select and group (Control-G)
them together afterwards.

Step 2
Add the right-sided warp line using a copy (Control-C > Control-F) of the ones that we’ve just finished working on, which we will vertically reflect (right click > Transform > Reflect > Vertical) and then position on the opposite side of the ship.

Step 3
Finish off the current section by adding the
bottom warp lines (#FFFFFF
), making sure to select and group all of them
together afterwards using the Control-G keyboard
shortcut.

7. How to Create the Texture
Since we’re pretty much done working on our starship, we can now move on to the fourth and last layer, where we will create the subtle texture covering the entire illustration.
Step 1
Unlock the first two layers and then quickly grab
a copy (Control-C) of the background
and the ship’s sections that go outside of its surface, which we will paste (Control-F) back onto the texture layer,
making sure to color them using black (#000000
) afterwards.

Step 2
Select all of the shapes that we’ve just pasted, and make them behave like a single larger one by using Pathfinder’s Make Compound Shape advanced option.

Step 3
Select the resulting compound shape and turn it into a texture by going to Effect > Photoshop Effects > Texture > Grain and setting the Intensity to 58, making sure to set the Grain Type to Sprinkles.

Step 4
Finally, set the resulting texture’s Blending Mode to Soft Light, lowering its Opacity all the way down to 20%.

Live Long and Prosper!
It might have taken us a while to get here, but I truly believe the end result makes it all worth it. That being said, I hope you’ve managed to follow each and every step, and if you have any questions, feel free to post them within the comments area and I’ll get back to you as soon as I can!

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