In this tutorial you'll how to create a cracked and exploding planet. All super villains wish for a weapon capable of destroying a planet. We have one too: we call it Photoshop! We will start with perfectly good planet and smash it like a egg! Or at least an egg that is floating in space and has an explosion of energy within it. This tutorial is part of a larger set of instructions on creating an epic space battle scene, which you can find in the Tuts+ course: Advanced Photo Manipulation Part 2.
I've contributed the photos and textures that were used to create this effect. These are freely available for you to use for your own personal projects. Look for the Download Attachments link in the sidebar, then save the ExplodingPlanetAssets.zip file and extract the files within it to follow along with our galactic adventure in super villainy as we crack up a planet!
The zip file contains five reference photos of a cracked concrete sphere, a MainImage.jpg file to serve as the setting for the space scene, and a PlanetRender.psd file to use as the starting point of our planetary destruction.
Get Up to Speed
This tutorial covers a small part of a much larger project covered in the Advanced Photo Manipulation Part 2 course. In that course, we used a series of photographs to create a custom, seamless planet texture.
Then that texture was mapped onto a sphere using the 3D tools in Adobe Photoshop.
The lighting and camera angles were all adjusted and the image was rendered out.
Which brings us up to the point where we begin this tutorial. We've got this perfectly good rock of a planet that just looks like it's begging to be exploded. Let's see if we can accommodate that!
1. Crack Things Up
The source files for this tutorial contain a series of photographs of some cracked concrete spherical statues. These are perfect resources for creating realistic cracks in our doomed planet. Open these up in Photoshop so they are readily available.
Use the Elliptical Marquee Tool (M) to create a circular selection around the sphere. Copy it into a new layer with Layer > New > Layer Via Copy (Control-J)
The image needs to be adjusted so that the cracks are dark, but the rest of the concrete is almost white. Use Image > Adjustments > Levels (Control-L) to accomplish that. Pull the right-hand slider towards the center until the concrete turns white, then slide the left slider in until the cracks become dark.
Set the layer's Blend Mode to Multiply, then duplicate the layer with Layer > Duplicate. Create several duplicates to make the appearance of the crack more noticeable.
Continue creating more cracks by duplicating and rotating the layers using the Edit > Free Transform (Control-T) tool. Enhance the effect even more by layering in additional crack textures from the other reference photos and performing the same operations as the previous three steps.
Continue to place cracks into a configuration of your liking. The explosion should have an epicenter: the spot where the planet-destroying weapon actually detonates. Focus on creating a convergence of cracks by positioning various layers. This will require rotating and positioning some of the layers so that the sphere forms do not align.
Select all of the cracked layers and group them together with Layer > Group Layers (Control-G). Create another elliptical selection and use it as a group mask by pressing the Add Layer Mask icon at the base of the Layers panel.
Add a Levels Adjustment Layer and pull the outside handles inwards to drastically increase the contrast. Then add an Inverse Adjustment Layer to turn the cracks white and the sphere surface black.
You may notice some strange circular artifacts caused by transforming some of the texture layers. Locate the offending layers and use the Eraser Tool (E) to remove the problem pixels. Then hold down the Alt key and go to Layer > Merge Visible to create a merged layer of the final cracked texture.
2. Apply Directly to a Planet
Open the file PlanetRender.psd from the source files. Drag the merged cracked texture onto the planet file and deposit it directly on top of the planet layer. Set the Blend Mode to Screen and Transform the texture until it fits nicely onto the planet shape.
The cracked areas should have a noticeable blue glow to them to indicate that they are the result of an energy explosion. The best way to create that effect is by adding a Gradient Map adjustment layer. Then clip the adjustment layer to the MergedLayer by holding down the Alt key while clicking the line between the layers in the Layers panel. This will constrain the effects of the Gradient map to only the cracked texture, and not the planet layer.
Open the Gradient Editor for the Gradient Map and adjust the gradient to match the following settings.
Then set the adjustment layer's Blend Mode to Linear Dodge to complete the glow effect.
Select the planet, cracked texture, and gradient map layers, and create a Merged layer from them by holding down the Alt key while going to Layer > Merge Visible. Then hide the rest of the layers, leaving just the new merged layer to work with. Rename the merged layer to CrackedPlanet.
3. Break It Up
Now it is time to crack this thing apart! It's a good idea to duplicate the merged layer with Layer > Duplicate and hide the original, because things are going to start getting messy! Grab the Magnetic Lasso Tool (L) and check the options bar to make sure the Width is set to 10%, Contrast to 10% and Frequency to 60.
Carefully follow along the glowing cracks to create a selection that outlines a single fragment of the planet. The tool will attempt to automatically follow the edges, but you can help it along by clicking on edges to direct the automated process.
Go to Layer > New > New Layer Via Cut (Shift-Control-J) to create a new layer from the selected fragment. Then use the Move Tool (V) to move the piece out slightly. Also consider giving it a slight rotation away from the explosion epicenter.
Repeat that process until you have created dozens of planet fragments. Then select all those layers and group them together with Layer > Group Layers (Control-G).
Create a Merged layer of all the planet fragments and add an Inner Glow layer style with a Size of 70 px and a color of
Change the Blend Mode to Multiply and reduce the Opacity to 87%.
Create a New Layer under the planet fragment layers called "LightRing". Create a round selection around the outside of the original planet sphere and fill it with white using Edit > Fill. Cancel the selection with Select > Deselect (Control-D) and go to Filter > Blur > Gaussian Blur. Set the Blur Radius to 30 Pixels to create a soft glow around the broken planet.
Go to the PlanetFragments group and add a Gradient Overlay layer style to the group. Yes, styles can be applied at the group level, not just individual layers! Set the Blend Mode to Overlay and the Style to Radial. Leave the Gradient at the default Black to White. Then on the canvas, drag the center of the gradient towards the lower right of the planet, making it darker while making the top left brighter.
4. Energy Explosion
In this step it is extremely important that the canvas is a perfect square. If you are using the downloaded files for this tutorial, then you should be fine. But if you are using this technique in your own project, then go to Image > Canvas Size (Alt-Control-C) and make sure the Width and Height have the same pixel dimensions.
Create a Duplicate of the LightRing layer and move it to the top of the layer stack. Create a selection of the planet fragments by Control-clicking on the merged layer thumbnail. Make sure the LightRing copy is still the active layer and press backspace to delete the selected pixels. Then cancel the selection with Select > Deselect (Control-D).
Add a new layer under the LightRing copy layer and fill it with black. Merge this layer with the LightRing copy layer using Layer > Merge Down (Control-E), then set the blending mode to Multiply. This step creates no visual difference, but the layer needs to be filled with pixels, even invisible pixels, for the next few steps to work properly.
Duplicate the LightRing copy layer and rename it EnergyExplosion. Go to Filter > Distort > Polar Coordinates. Use the Polar to Rectangular option to create a crazy pattern from the cracks of light.
Trust me, I know this looks ridiculous now, but it's going to be awesome!
Rotate the layer a quarter-turn clockwise with Edit > Transform > Rotate 90 clockwise.
Now to blast that pattern with some Photoshop wind! Go to Filter > Stylize > Wind. Set the Method to Blast and the Direction to From the Right.
Press Control-F to repeat the filter. Repeat it eight or nine times until the pattern has a nice wind-blown appearance.
Duplicate the EnergyExplosion layer and go to Filter > Blur > Motion Blur. Set the Angle to 0 and the Distance to 100 px.
Hold down the Shift key and tap the Left Arrow Key two or three times to nudge the blur to the left. Then go to Layer > Merge Down (Control-E) to merge the blur layer with the windblown layer. Rotate the layer back into place with Edit > Transform > Rotate 90 Counter Clockwise.
Return the layer to its original shape by using Filter > Distort > Polar Coordinates again, but this time use the Rectangular to Polar setting.
This gives us a really cool "explosion of light" effect! See, didn't I promise you it would be awesome?
To create an even more dramatic effect, go to Filter > Blur > Radial Blur. Set the Blur Method to Zoom, the Amount to 30, and the Quality to Best.
Add a Layer Mask to the EnergyExplosion layer and use a soft-edged brush set to 50% opacity with black paint on the mask to gently fade the burst effect in certain areas. The idea is to create an uneven dispersion of the explosion. We would expect to see a greater effect in areas that radiate from the largest cracks.
Now let's give the explosion an electric blue tint. Add a Hue/Saturation Adjustment Layer and clip it to the EnergyExplosion layer. Enable the Colorize option and set the Hue to 231 and the Saturation to 60. Leave the Lightness at 0. Then change the Blend Mode of the adjustment layer to Color.
5. Add the Destroyed Planet to a Space Scene
Now we can fit our destroyed planet into a larger space scene. When compositing a new element into a scene, it's always good to keep it as editable as possible, so that if tweaks need to be made, you don't have to redo your work.
Open the MainImage.jpg file from the course files. This scene is a portion of a larger scene used in the course. It's already all set up to place a devastated planet right into it.
Select all of the visible planet textures and Group them together with Layer > Group Layers (Control-G), then drag the entire planet group over onto the space scene.
The effect is a little too strong for the scene: the white areas of the explosion are getting blown out, and we are losing detail. So let's dial it back just a bit. Open up the planet group and locate the EnergyExplosion layer. Reduce the Fill setting to 70%.
Now for a very slight adjustment to the lighting of the planet. Add a new layer above the planet group and use the Gradient Tool (G) with a Radial mode using a Black to Transparent gradient. Add a slight gradient to the lower right of the planet to make that area appear to be in more shadow.
So here's our final image. A pretty dramatic scene with a planet being exploded into pieces. We have achieved full super-villain mode now! Just watch out for that plucky young hero that is certain to come along and foil our sinister plans of galactic domination! I hope you've gained a few new skills or ideas from this tutorial, and I encourage you to post your results in the comments section below. I'd love to see your work!
This tutorial is one small part of a much larger set of instructions found in the Tuts+ course: Advanced Photo Manipulation Part 2. That course is a 21-video series containing three and a half hours of instruction detailing how to create this complex space battle scene.