# How to Create a Pokémon Themed Icon Pack in Adobe Illustrator

With all the Pokémon Go madness going on lately, I thought it would be nice to put together an easy tutorial on how to create your very own icon pack using some of the elements found within the game.

It didn’t take long and that thought quickly came to life in the form of what you’re reading now, where I’ve shared the entire process that uses some of Illustrator’s most basic shapes and tools.

Oh, and before we start, I wanted to remind you that you can always expand the pack by heading over to Envato Market, where you’ll find tons of Pokémon-inspired artwork.

## 1. Set Up a New Document

As always, start out by creating a new project file by going to File > New or using the Control-N keyboard shortcut, and then adjust it as follows:

• Number of Artboards: 1
• Width: 800 px
• Height: 600 px
• Units: Pixels

• Color Mode: RGB
• Raster Effects: Screen (72 ppi)
• Align New Objects to Pixel Grid: checked

## 2. Set Up Some Layers

Once we have our project file, it would be a good idea to layer it so that we can establish and maintain a steady workflow, which will help us focus on one icon at a time.

To do this, bring up the Layers panel, and create five layers which we will rename using short descriptions to make them easier to identify:

• layer 1 > reference grids
• layer 2 > poke ball
• layer 3 > pokedex
• layer 4 > incubator
• layer 5 > egg

## 3. Create the Reference Grids

The Reference Grids (or Base Grids) are a set of precisely delimited reference surfaces, which allow us to build our icons by focusing on size and consistency.

Usually, the size of the grids determines the size of the actual icons, and they should always be the first decision that you make once you start a new project, since you’ll always want to start from the smallest possible size and build on that.

Now, in our case we’re going to be creating the icon pack using just one size, more exactly 128 x 128 px.

### Step 1

Lock all the layers except the reference grids one, and use the Rectangle Tool (M) to create a 128 x 128 px red (#ff6b57) square, which will define the overall size of our icons.

### Step 2

Add another smaller 116 x 116 px square (#FFFFFF) which will act as our active drawing area, thus leaving us with an all-around 6 px padding.

### Step 3

Group the two squares together using the Control-G keyboard shortcut, and then create three copies positioned 40 px from one another, making sure to align them to the center of the Artboard.

Once we have all the reference grids in place, we can lock the current layer so that we won’t accidentally move them, and then move on to creating the first icon, the poké ball.

## 4. Create the Poké Ball Icon

The first icon that we’re going to be creating is the iconic red and white sphere that helps its trainer catch and house new pokémons.

Now, before we begin working on the actual icon, position yourself on the second layer, and then zoom in on the first reference grid so that you have a better view of what you’re going to be doing.

### Step 1

Start by working on the upper half of the ball by drawing a 108 x 108 px circle (#ff6b57) with the help of the Ellipse Tool (L), which we will then position in the center of the active drawing area.

### Step 2

Create a 116 x 52 px rectangle which we will align to the top section of the active drawing area and then use to mask the circle that we’ve just created by selecting the two shapes and then right clicking > Make Clipping Mask.

### Step 3

Add the outline to the upper section of the ball, by creating another slightly larger 116 x 116 px circle (#423b3b), which we will mask using a 116 x 56 px rectangle, making sure to send it to the back afterwards (right click > Arrange > Send to Back).

Also, at this point we can also group the two shapes (Control-G), since we’ll create the lower section using a copy of them.

### Step 4

Create the lower section of the ball, by grabbing a copy of the upper half (Control-C > Control-F) which we will have to adjust by horizontally flipping it (right click > Transform > Reflect > Horizontal) and then changing its color from red to a light grey (#ede2e2).

### Step 5

Fill in the empty space gap created between the two sections of the ball, by adding a 108 x 4 px rectangle (#423b3b) in its center.

### Step 6

Start working on the insertion surrounding the button, by drawing a 44 x 44 px circle which we will color using #423b3b and then position towards the center of our reference grid.

### Step 7

Add the main shape for the button’s base by drawing a 28 x 28 px circle which we will color using #ede2e2.

### Step 8

Create the button’s outline by drawing a 20 x 20 px circle (#423b3b) which we will align to the center of the previously created shape.

### Step 9

Add the button itself by creating a 12 x 12 px circle (#ede2e2) which will go on top of all the other composing shapes of this section, and then select and group them (Control-G) so that they won’t get separated from one another by accident.

### Step 10

Since at this point we’re pretty much done working on the composing shapes of the icon, we can now move on to adding the finishing details such as highlights and shadows.

First, double click on the grouped button to enter Isolation Mode, and then create two copies of the larger grey circle (Control-C > Control-F). With the copies in place, move the top one about 2 px towards the bottom and then use Pathfinder’s Minus Front Shape Mode to create a cutout.

### Step 11

Turn the resulting shape into a highlight by setting its color to white (#FFFFFF) and then lowering its Opacity to 80%.

### Step 12

Using the same process, add a subtle highlight to the smaller grey circle acting as the physical button.

### Step 13

Add a similar highlight to the upper half of the poke ball, only this time move the second copy 4 px towards the bottom and use Soft Light for the Blending Mode, leaving the Opacity to 80%.

Oh and don’t forget, since the red circle is masked, you’ll have to double click on it to enter Isolation Mode and put your highlight there, otherwise it will end up overlapping the outline.

### Step 14

Add the last set of highlights to the lower section of the ball, using white (#FFFFFF) as your fill color and 80% for the Opacity.

### Step 15

Once you’re done with the highlights, add a shadow in the lower section of the button, by creating a copy of the smaller outline (Control-C > Control-B) which we will adjust by setting its color to black (#000000) and lowering its Opacity to 28%.

### Step 16

Finish off the icon by adding the final shadow in the bottom section of the grey half, using the same color and Opacity values as in the previous step.

Once you’re done, don’t forget to select and group all of the icon’s elements together using the Control-G keyboard shortcut.

## 5. Create the Pokédex Icon

Assuming you’ve already moved on to the second layer, zoom in on its reference grid and let’s get started.

### Step 1

Grab the Rounded Rectangle Tool and create a 72 x 108 px shape with a 4 px Corner Radius which we will color using #ff6b57 and then position towards the center of the active drawing area.

### Step 2

Give the shape an outline by selecting it, and then going over to Object > Path > Offset Path and entering 4 px into the Offset value field.

### Step 3

Adjust the resulting shape by changing its color to #423b3b in order to make it stand out.

### Step 4

Before we start adding any of the icon’s composing elements, we’ll want to add a subtle highlight in its upper section, using white (#FFFFFF) as our fill color, Soft Light as our Blending Mode, and 80% for our Opacity.

### Step 5

Once we’ve added the highlight, we can create the main lens by drawing an 8 x 8 px circle (#34d5ea) and giving it a 4 px outline (#423b3b) using the Offset Path method, making sure to group the two using the Control-G keyboard shortcut and position them towards the top-left corner.

### Step 6

Next, add the little light indicators by drawing three 2 x 2 px circles (red: #d96151, yellow: #ffb85a, green: #92db63) and giving them a slightly thinner 2 px outline (#423b3b). Group each circle with its outline (Control-G), and then position them 2 px from one another, placing them towards the upper right side of the lens.

### Step 7

With the light indicators in place, grab the Pen Tool (P) and draw the section line that delimits the main body of the icon from the flip cover segment, using #423b3b as your fill color.

### Step 8

Create the main shapes for the flip cover’s hinge by adding a 4 x 88 px rectangle (#ff6b57) with a 4 px outline (#423b3b) towards the bottom-right section of the device’s main outline.

### Step 9

Add some details to the hinge by drawing two 4 x 4 px rectangles (#423b3b) and positioning one on each side of the red shape.

Once you’ve added them, select all the hinge’s composing elements and group them using the Control-G keyboard shortcut.

### Step 10

Using the Pen Tool (P), draw the little right-facing arrow (#423b3b) and position it towards the center of the device’s flip cover.

### Step 11

Select the Rounded Rectangle Tool and create a 28 x 2 px shape (#d96151) with a 1 px Corner Radius, and then give it a 2 px outline (#423b3b), grouping (Control-G) and positioning the two shapes towards the lower section of the flip cover.

### Step 12

Since at this point we’re pretty much done working on the icon’s composing sections, we can start adding the rest of the highlights and shadows. That being said, take your time and add details where you feel they are needed, and when you’re done, select and group all the icon’s elements together using the Control-G keyboard shortcut.

## 6. Create the Incubator Icon

As always, make sure you’re on the right layer, and then zoom in on its reference grid so that you can have a clear view of what you’re doing.

### Step 1

Using the Rounded Rectangle Tool, create a 68 x 32 px shape (#ede2e2) with a 14 px Corner Radius which we will adjust by selecting its bottom Anchor Points using the Direct Selection Tool (A) and removing them using the Delete key.

Once you’ve removed the Anchors, press Control-J to close the path of the resulting shape, and then give it a 4 px outline (#423b3b), aligning it to the upper section of the active drawing area.

### Step 2

Using the Minus Front method, add a subtle highlight to the upper section of the incubator, using white as your fill color (#FFFFFF) and lowering the Opacity to 80%.

### Step 3

With the highlight in place, start working on the inner panel by drawing a 28 x 10 px rounded rectangle with a 4 px Corner Radius, which we will color using yellow (#ffb85a) and then give a 2 px outline (#423b3b), positioning the two shapes in the center of the underlying section.

### Step 4

Add the inner section of the panel using a 24 x 6 px rounded rectangle (#423b3b) with a 2 px Corner Radius, and then select all of its three shapes and group them (Control-G).

### Step 5

Grab the Rectangle Tool (M) and create a 68 x 4 px shape (#ffb85a). Give it a 4 px outline (#423b3b) and position the two underneath the larger section of the incubator.

### Step 6

With the Rectangle Tool (M) still selected, create two 80 x 4 px rectangles (#423b3b) and position one towards the top side of the yellow segment’s outline, and another one towards its bottom side.

### Step 7

Before we group the composing elements of the yellow section, add another 26 x 2 px rectangle (#423b3b) to its center, aligning it to its bottom side.

### Step 8

Create the glass panel by drawing a 60 x 48 px rectangle (#000000) which we will adjust by lowering its Opacity to 14% and then position underneath the yellow section that we’ve just created.

### Step 9

Add a 4 x 48 px rectangle (#423b3b) to the left and right side of the glass panel, which will act as outlines.

### Step 10

Using the Pen Tool (P), create the diagonal reflections for the glass panel, by making sure to leave an all-around 4 px empty space between them and the underlying shape. Use white (#FFFFFF) as your fill color, lowering the Opacity to 60%.

Once you’re done, select all of the glass panel’s composing elements and group them using the Control-G keyboard shortcut.

### Step 11

Create the lower section of the incubator by grabbing a copy of the one that we already have (Control-C > Control-F), and flipping it horizontally (right click > Transform > Reflect > Horizontal).

### Step 12

Adjust the lower section by removing the panel and the down-facing highlight so that we can add the egg hatching progress indicator.

### Step 13

Using the Rounded Rectangle Tool, create a 10 x 24 px shape with a 4 px Corner Radius which we will color using #423b3b and then position towards the center of the grey shape.

### Step 14

Add three 4 x 2 px rectangles positioned 2 px from one another towards the center of the shape that we’ve just created, coloring the first two using green (#92db63) and the last one using red (#ff6b57).

Oh, and don’t forget to select them and the underlying shape and use the Control-G keyboard shortcut to stick them together.

### Step 15

Finish off the icon by adding a couple of highlights and shadows where you feel they are needed, grouping all of its composing elements together (Control-G) afterwards.

## 7. Create the Egg Icon

We are now down to our fourth and last icon, which as you’ll see in a moment is probably the easiest to create due to its simple shape.

That being said, make sure you’re on the last layer, and let’s finish this.

### Step 1

Grab the Ellipse Tool (L) and create an 84 x 84 px circle (#f2f0f0) which we will position towards the bottom section of our reference grid, leaving a 4 px empty gap for its outline.

### Step 2

Adjust the shape by selecting its top Anchor Point using the Direct Selection Tool (A) and pushing it towards the top by 24 px using either the keyboard or the Move Tool (right click > Transform > Move > Vertical > -24 px).

### Step 3

Once you’ve made the adjustments to the main shape, you can select it and give it a 4 px thick outline (#423b3b) using the Offset Path method.

### Step 4

Add a subtle highlight (color: white; Opacity: 40%) to the upper section of the egg and a shadow (color: black; Opacity: 14%) to its bottom one.

### Step 5

Finish off the icon by adding the little color spots using two circles (#9fb77d), which you will distort by pushing some of their Anchor Points towards the outside, and then give them the same 4 px outline (#423b3b) that we’ve used for most of our shapes.

Once you’ve created the spots, select and group all of the icon’s elements together using the Control-G keyboard shortcut.

## Hooray! We Got Them All!

There you have it, a nice and easy tutorial on how to create your very own Pokémon themed icon set using some of Illustrator’s most basic shapes and tools.

I hope you’ve found the steps easy to approach and most importantly learned a trick or two along the way.

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