Creating A Mushroom Macro Render - Part 4



In this multi-part tutorial series you'll learn to create a cool macro style render using 3D Studio Max, Photoshop and V-Ray. Throughout the series author Wassim Ouartsi will walk you through the entire process he used to create this fantastic image. In the fourth and final part of the project, we'll move into Photoshop and composite our render passes to create the final image. We'll also make final adjustments to our Z- Depth pass to fine tune our depth of field and warm up the image with some color correction.
Over the course of the series, you'll learn how to Model, Uv Map, Texture, Light and render the scene before moving into Photoshop for post production. Where you'll learn how to use Z-Depth to create depth of field, apply color correction and make final adjustments.
Additional Files/ Plugins:
- Advanced Painter Script (Free)
- Grass-O-Matic (Free)
- MultiTexture Map (Free)
Part 4
Note: Click the 'Box' icon to view the tutorial in full-screen HD.
Use the link below to download this tutorial for offline viewing.
