Creating A Mushroom Macro Render - Part 3
Wassim Ouartsi
•
1 min read
This post is part of a series called Revealing Nature's Magnificence.



In this multi-part tutorial series you'll learn to create a cool macro style render using 3D Studio Max, Photoshop and V-Ray. Throughout the series author Wassim Ouartsi will walk you through the entire process he used to create this fantastic image. In part three you'll learn how to set the scene lighting and render out Z-Depth and Reflection passes using V-Ray's physical camera options.
Over the course of the series, you'll learn how to Model, Uv Map, Texture, Light and render the scene before moving into Photoshop for post production. Where you'll learn how to use Z-Depth to create depth of field, apply color correction and make final adjustments.
Additional Files/ Plugins:
- Advanced Painter Script (Free)
- Grass-O-Matic (Free)
- MultiTexture Map (Free)
Part 3
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