
Creating a Warrior Character with ZBrush and Maya
6 PostsIn this series, you'll go through the entire character creation process as you sculpt and build a detailed Warrior character using a powerful combination of Zbrush, Maya, UVLayout and Photoshop.View Learning Guide...
Learning Autodesk Maya: A Beginners Introduction
2 PostsIf you've always wanted to dive into Autodesk Maya but didn't know where to start, this two part series is for you. Besides being one of the premier packages on the market for film, games and VFX. Maya's seemly endless number of tools, features, and options make it extremely intimidating to learn, but don't let that stop you! This beginner friendly series is a great place to start.View Learning Guide...
High Poly Weapon Creation: Modeling the AK-47
2 PostsIn this detailed, two part series you'll learn how to model a high poly, realistic AK-47 machine gun using 3D Studio Max. You'll make use of various poly modeling tools and techniques along the way as you create this very cool, detailed model.View Learning Guide...
Create an Old Weathered Low Poly Post Box in Maya
2 PostsYou'll Learn how to create a low poly, highly detailed, old UK post box in this series. As you Model, UVMap and Texture a model suitable for use in the game industry or as an environment filler for your scenes. You'll take a simple, straight forward, eye-balled approach to modeling and then dive into UVMapping and also learn how to create a highly detailed PSD network shader via Maya.View Learning Guide...
Building a Steampunk Inspired Light Saber in 3ds Max
2 PostsIn this tutorial, you'll learn how to model a very cool steam-punk inspired high-poly light saber. You'll learn how to use a ton of different modeling tools and techniques along the way, as you build each and every part of this very detailed, unique model.View Learning Guide...
Crafting a Detailed Next-Gen Boiler
7 PostsIn this tutorial, you'll learn how to create a next-gen, game model of an old weathered Boiler. This series covers the entire process from low poly to high poly Modeling, UV mapping, Baking Normal and Occlusion maps, and Diffuse Texturing. Finally you'll learn how to apply the Xoliul’s shader in Maya for realtime rendering.View Learning Guide...