Lessons:13Length:1.5 hours
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CancelFree Preview: Digital Painting With Ambient Occlusion
Introduction
03:11
Lighting is a very complicated issue, so 3D programs separate it into special "maps", each dealing with a single aspect of light. We can use this technique in Adobe Photoshop, but instead of painting the character as a whole, we can create a series of layers based on 3D maps. The famous Ambient Occlusion is one of them. This is a universal technique, and while it's not fast, it lets you understand lighting so deeply that you'll be able to develop other, faster methods afterwards, or to find out what's wrong with the method you're currently using.
1.Introduction2 lessons, 07:55
2 lessons, 07:55
Free Lesson 1.1Introduction03:11
Free Lesson
1.1
Introduction
03:11
Free Lesson 1.2Tools and Resources04:44
Free Lesson
1.2
Tools and Resources
04:44
2.Maps8 lessons, 54:58
8 lessons, 54:58
2.1Shape Maps10:14
2.1
Shape Maps
10:14
2.2Ambient Occlusion12:23
2.2
Ambient Occlusion
12:23
2.3Primary Light06:47
2.3
Primary Light
06:47
2.4Fill Light04:03
2.4
Fill Light
04:03
2.5Specular Map06:39
2.5
Specular Map
06:39
2.6Rim Light03:24
2.6
Rim Light
03:24
2.7Glow Map02:46
2.7
Glow Map
02:46
2.8Diffuse Color08:42
2.8
Diffuse Color
08:42
3.Rendering2 lessons, 22:28
2 lessons, 22:28
3.1Map Rendering09:10
3.1
Map Rendering
09:10
3.2Post-Rendering13:18
3.2
Post-Rendering
13:18
4.Conclusion1 lesson, 02:52
1 lesson, 02:52
4.1Conclusion02:52
4.1
Conclusion
02:52
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