In this course, concept artist and animator Jonathan Lam will teach you how to create and animate characters for your video games. The course will take you through a step-by-step process from learning how to design your character to managing your assets in animation programs such as Spine. Topics covered will include sketching, asset creation, posing and basic movement.
1.Introduction2 lessons, 07:03
2 lessons, 07:03
1.1Introduction01:21
1.1
Introduction
01:21
1.2Illustrator Setup05:42
1.2
Illustrator Setup
05:42
2.Character Design9 lessons, 1:32:52
9 lessons, 1:32:52
2.1Character Silhouettes09:45
2.1
Character Silhouettes
09:45
2.2Sketching the Character10:33
2.2
Sketching the Character
10:33
2.3Character Template13:44
2.3
Character Template
13:44
2.4Head11:14
2.4
Head
11:14
2.5Torso11:42
2.5
Torso
11:42
2.6Waist09:07
2.6
Waist
09:07
2.7Arms and Legs09:46
2.7
Arms and Legs
09:46
2.8Sword09:35
2.8
Sword
09:35
2.9Final Touches07:26
2.9
Final Touches
07:26
3.Animation4 lessons, 25:23
4 lessons, 25:23
3.1Animation Prep08:33
3.1
Animation Prep
08:33
3.2Introduction to Spine02:12
3.2
Introduction to Spine
02:12
3.3Bones06:28
3.3
Bones
06:28
3.4Animate08:10
3.4
Animate
08:10
4.Conclusion1 lesson, 01:09
1 lesson, 01:09
4.1Conclusion01:09
4.1
Conclusion
01:09
Hi everyone! My name is Jonathan Lam, and I'm a digital artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire!
Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design to illustration, animation, 3D modelling/sculpting, concept art, and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard, and the Kickstarter-funded game called Eminence: Xander's Tales.
I've also worked as a graphic designer and illustrator with many high-profile clients, including Riot Games, Sony Entertainment, Hasbro, and Google.