- Overview
- Transcript
3.3 Bones
In this lesson I will go through how to create bones for our character so that we can start animating.
1.Introduction2 lessons, 07:03
2 lessons, 07:03
1.1Introduction01:21
1.1
Introduction
01:21
1.2Illustrator Setup05:42
1.2
Illustrator Setup
05:42
2.Character Design9 lessons, 1:32:52
9 lessons, 1:32:52
2.1Character Silhouettes09:45
2.1
Character Silhouettes
09:45
2.2Sketching the Character10:33
2.2
Sketching the Character
10:33
2.3Character Template13:44
2.3
Character Template
13:44
2.4Head11:14
2.4
Head
11:14
2.5Torso11:42
2.5
Torso
11:42
2.6Waist09:07
2.6
Waist
09:07
2.7Arms and Legs09:46
2.7
Arms and Legs
09:46
2.8Sword09:35
2.8
Sword
09:35
2.9Final Touches07:26
2.9
Final Touches
07:26
3.Animation4 lessons, 25:23
4 lessons, 25:23
3.1Animation Prep08:33
3.1
Animation Prep
08:33
3.2Introduction to Spine02:12
3.2
Introduction to Spine
02:12
3.3Bones06:28
3.3
Bones
06:28
3.4Animate08:10
3.4
Animate
08:10
4.Conclusion1 lesson, 01:09
1 lesson, 01:09
4.1Conclusion01:09
4.1
Conclusion
01:09
Hi everyone! My name is Jonathan Lam, and I'm a digital artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire!
Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design to illustration, animation, 3D modelling/sculpting, concept art, and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard, and the Kickstarter-funded game called Eminence: Xander's Tales.
I've also worked as a graphic designer and illustrator with many high-profile clients, including Riot Games, Sony Entertainment, Hasbro, and Google.