Jonathan Foerster is another designer with a unique and imaginative style. His artwork reflects his deep emotional feelings at the time of creation. His goal is to put a face to the many feelings we perceive. In our interview we talk about everything from design inspiration to why Jonathan decided to choose this specific style. Let's get started!
Q Welcome to Psdtuts+, please introduce yourself. Could you tell us where you're from and how you got started in the field?
I’m Jonathan Foerster, currently 27 years old from Indianapolis, Indiana. My roots are in traditional artwork, pencil and ink illustration mainly. Around the age of 15 I stumbled onto creating artwork on the computer starting with early versions of Paintshop Pro and Photoshop, then finding out about Bryce 3d. As the years passed I kept working with these tools until finally working my way into using Studiomax around 2002, where I feel my digital artwork really blossomed.
Q You have an extremely unique style, if you were to describe it in a few words what would it be?
I like to think of my work as a representation of feelings, emotions, thoughts and ideas. Since there are no visual aspects to how these are perceived; I’m basically putting a face to them. Love, fear, anxiety, anger, passion, lust, death, life are all covered widely within my work and there is usually a combination of many. My work is a timeline of my life and what I’m going through or working out at the time, if I’m not trying to work something out, my personal artwork output slows down drastically.
Q From looking at your portfolio I noticed that the majority of your art is very sharp and striking. Why do you prefer this look over something calmer?
I think it’s just a product of how I perceive things. I view my artwork more like paintings. I’d like people to look at my work and feel a message or relate to what I’m saying through my artwork, rather than just say oh that’s nice and walk away. I like to try and hit people’s inner core, emotions are deep and complex and intertwine with other emotions and thoughts, and I try to represent that. Hopefully people can relate.
Q You incorporate a lot of 3D elements in your work, why is that? And give us a little insight into how you create them.
To put a face to my thoughts. Try to explain the unexplainable or unseen through shape and form in combination with color. I output a lot of renders of single forms at different angles and perspectives and then composite and edit them in Photoshop to reflect what I want.
Q Your illustration "Bellus" is obviously something different because of its extremely vibrant colors. Why did you choose to go out your design norm for this one? And give us a look into the process of its creation.
Just kind of what I was going through at the time and they fit the piece, if it were darker tones or muted colors I don’t think the visual aspect of it would have worked. For that moment in time I was pretty happy with everything going on, and wanted to create something a bit different. Near the end of working on Bellus I fell into a rut again and felt I was finished with it, my pieces that followed began to become darker, richer but less vibrant.
You can view a progression timeline of Bellus here. After viewing it I wish I would have left in some aspects that I took out or worked through.
Q Who are some of your "art heroes"? Meaning those in the field who you look up to, Also why have you chosen them?
Inside the field, anyone producing in the Depthcore Collective. I have been a part of Depthcore since 2002 and the talent involved continually amazes me. Big things coming from Depthcore down the pipeline. Outside, I take a lot of influence from traditional painters and artists such as H.R. Giger, Roger Dean, Wayne Barlowe and Robert Venosa, their visions continually inspire me and have really made their mark with me.
Q What are some of the current projects you are working on? And what can we see from you later in the year?
My personal work has slowed down as of lately, I am working on a new piece but it probably wont see the light of day till the end of the year. I’ve been busy with work as well, outside of my personal work, for 3 years I’ve been a multimedia designer for an agency here in Indianapolis working on projects for Pepsi, Gatorade and Tropicana. Also, I’ve been focusing on having my artwork displayed locally here in Indianapolis, trying to get my name and work out there.
Q Thanks again for providing Psdtuts+ with this opportunity to interview you. Any final thoughts for our readers?
Don’t be a follower; create from what comes from within. Experiment and don’t be afraid to push the bounds.