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This post is part of a series called Productivity and Building a Better Workflow.
Modeling Tips & Tricks For New Artists
Correctly Setting Up a Linear Workflow in Maya

Today we're following up last week's Modeling Tips post with some equally awesome Texturing Tips from Shaun Keenan. Aimed at those new to texturing and uvmapping, these tips will help you build upon what you learned in the previous lessons while working your way to a better, more efficient workflow. Even experienced artist will benefit from the tips found here.


Note: click the 'Monitor' icon to view tutorial in full-screen HD.






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