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60+ min read
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What You'll Be Creating

In this tutorial you'll learn how to create a complex rig for a fish in Maya. Shaun Keenan covers creating and parenting joints, adding controllers and constraints, adjusting skinning and influences through weight painting, setting up an auto swim feature and building a graphical user interface for easy animation.

1. Introduction and Placing Joints

2. Painting Weights

3. Painting Weights 2

4. Final Weight Painting

5. Creating Rig Controls

6. Making Connections

7. Setting up Auto Swim Features

8. Creating the Character GUI