Model a High Poly Canon A1 Camera in Modo: Part 5
Matt Brealey
•
60+ min read
This post is part of a series called Model a High Poly Canon A1 Camera in Modo.



In Day 5 of this tutorial we'll be finishing up the UV maps for the remaining sections of the model, and then start discussing how to apply graphics/decals during the texturing and render stages. Along the way we'll be covering a few new UV techniques whilst exploring Modo's much-talked-about UV toolset.
Additional Files/ Plugins:
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.