Max to Mudbox and Back Again
Chandan Kumar
•
40 min read



In this Max to MudBox workflow tutorial, FX artist Chandan Kumar starts by importing a mesh created in 3Ds Max into MudBox before covering texturing and generating displacement, bump and normal maps using Mudbox's sculpting tools, and finally bringing everything back into Max for your final renders! Let's start...
Please
accept marketing cookies
to load this content.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Please
accept marketing cookies
to load this content.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Please
accept marketing cookies
to load this content.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.