Introduction to Smoke/Fire Simulation in Blender 2.5 - Part 5
Gottfried Hofmann
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37 min read
This post is part of a series called Introduction to Smoke Simulation in Blender 2.5.
In the final part of his hi-res flame setup, Gottfried Hofmann, the man behind the official Blender smoke/fire documents, continues his look at smoke and fire simulation techniques within Blender 2.5 by adding in the scene camera and compositing together the final product. Prepare to be amazed at just what Blender can do for free!
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The Screencast Key Status Tool used in this tutorial is available here.