How to Create a Realistic Candle Scene with 3ds Max and FumeFX
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Read Time:
1 min
When dealing with FumeFX, and other effects generating tools, it can be said that knowing how to convincingly merge your effects into your 3d scene is just as important as knowing how to create the effects themselves. In this tutorial we will take a look at a little explored area of FumeFX, at least when it comes to tutorials, multi-pass compositing.
We will study this subject inside of Toxic, Autodesk's HD compositing package, and create render passes specific to FumeFX. We will also take another look at how to make an elegant candle flame and add it to a scene inside of 3DS Max.
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Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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Sign upEvan Schaible is a fluids/particle artist and technical director from Los Angeles. Being currently unemployed, he is looking for full time staff work, as well as honing his own skills by doing freelance technical direction, visual effects, and occasionally even motion graphics and visualization. He runs a training website that can be found at:
www.ParticleFlow.net, and his blog can be found at: www.evanschaible.com.
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