High Poly Weapon Creation: Modeling the AK-47 in 3D Studio Max, Part 2



In this detailed, two part tutorial we are going to take a look at creating a high poly, realistic AK-47 in 3D Studio Max. We are going to use various polymodeling techniques and tools to create this very cool and detailed model.
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Continued From Part 1
Step 129
Create a few more Spheres and put them into the holes where the main body connects with the handle.


Step 130
Create a new Plane and Convert it to Editable Poly. Add two vertical loops and one horizontally which we need to move to the bottom of the plane. Finally Rotate the element 4 degrees on the Y-axis.


Step 131
Select the 4 side edges and drag them forward on the Y-axis using Shift+Drag, after that select the top 2 vertices and move them backwards a bit.


Step 132
Now drag the selected two edges on the X-axis as shown using Shift+Drag.


Step 133
Move the vertices backwards a bit and then select the two edges again, and drag them backwards again.


Step 134
Now drag the edges backwards two more times on the Y-axis and finally move the vertices on the back side, so they create the same shape as on the front side.


Step 135
Now continue creating the shape using Shift+Drag. The result should look like so.


Step 136
Add an edge loop in the middle of the front side of the element, and then Delete the selected polygons.


Step 137
Apply a Symmetry modifier and check on Z for the Mirror Axis, then click the Flip option if needed. Finally Convert the object to Editable Poly.


Step 138
Remove the loops we created in the center of the element and select the hole on the botton. Using Shift+Drag, Extrude the edges downward on the Z-axis and Scale them on the Y-axis as shown.


Step 139
Using Shift+Drag again, drag the selected edges two more times and move them sideways in order to get a diagonal shape.


Step 140
Shift+Drag two more times. The first time, select the vertices on the front side and move them back a bit. And for the second, move the back vertices forward and the middle ones downward a bit.


Step 141
Select the bottom hole using Border and apply a Cap. Then connect the vertices across the bottom using Connect.


Step 142
Add two more loops as shown.


Step 143
Add one more loop around the handle and then apply a Turbosmooth modifier - Iterations: 2.


Step 144
Create a new Line with this shape (Create > Shapes > Line.)


Step 145
In the Rendering menu for the line, check the Enable In Viewport checkbox and change it from Radial to Rectangular, then adjust the width settings so it fits the handle gap.


Step 146
Convert the shape to Editable Poly and Delete the polygons on the ends of it. Then apply a Chamfer on the four outer edges.


Step 147
Apply a Turbosmooth modifier - Iterations: 1 and place the trigger guard as shown.


Step 148
Create a new Cylinder with 18 Sides and Convert it to Editable Poly. Then select the bottom 8 polygons and Delete them.


Step 149
Delete the front and back polygons, and Shift+Drag the bottom edges. Do that twice for the front edge and once for the back.


Step 150
Shift+Drag three more times until you get a shape like this.


Step 151
Connect the bottom edges with Bridge and apply a Cap to the side holes. Finally connect the side vertices using Connect.


Step 152
On the front and back four polygons, apply an Inset with a low Amount and then add an edge loop close to the bottom edge.


Step 153
Add two more loops on the two sides and then apply a Turbosmooth modifier - Iterations: 2.


Step 154
Create a new Cylinder with 18 Sides, Convert it to Editable Poly and Delete the back polygon. Apply an Inset on the front polygon and then Chamfer the outer edge.


Step 155
Copy the element and place it like so, also apply a Turbosmooth - Iterations: 1.


Step 156
Copy the element and place it on the other side as well.


Step 157
Create a new Box, Convert it to Editable Poly and add two edge loops as shown.


Step 158
Apply an Extrude to the two polygons on the side and then Scale them down on the Z-axis.


Step 159
Extrude the polygons on the bottom and add loops.


Step 160
Apply an Extrude 4 more times to the bottom polygons, and after the second and third extrude, move the polygons as shown using the Move tool.


Step 161
On the second row of polygons on both sides, apply an Extrude like so.


Step 162
On the four polygons in the center, apply an Inset twice (the first one should be done with low Amount.)


Step 163
Select the loop we got after the first inset and from the Loops menu, click Loop Tools and then click Circle and Relax a couple of times.


Step 164
Delete the polygon in the middle and apply a Bridge to the holes.


Step 165
Apply a Chamfer on the hole edges, and then add a few new loops on the top part of the element as shown.


Step 166
Add more loops.


Step 167
Place the element as shown, and apply a Turbosmooth modifier- Iterations: 2.


Step 168
Create a new Box and Convert it to Editable Poly. Add loops as shown using Ring and Connect.


Step 169
Like before, apply an Inset twice.


Step 170
And again using the Loop Tools, create a circle and Delete the middle polygons, but this time instead of using Bridge, we apply a Cap.


Step 171
Select the polygons and apply an Extrude, Inset and Bevel.


Step 172
On the bottom polygon, we also apply an Extrude twice.


Step 173
On the polygon in the center we Inset again, and add loops close to the outer edges.


Step 174
Add more loops and edges on the bottom side of the element like so.


Step 175
Apply a Turbosmooth modifier - Iterations 2 and place the element.


Step 176
To crete the ammo magazine, create a new Line. Set it to Render In Viewport and Convert it to Editable Poly.


Step 177
Move the vertices a bit in order to get a better shape.


Step 178
Add two loops and Delete the top polygon.


Step 179
Now Extrude the front and back polygons.


Step 180
Add eight vertical loops and one horizontally as shown.


Step 181
Extrude the selected polygons.


Step 182
Extrude this one with negative Height amount.


Step 183
Add edge loops as shown.


Step 184
Add more vertical loops.


Step 185
Add more vertical loops on the back side as well.


Step 186
Also add loops in the middle of the extrusions as shown.


Step 187
Select the polygons on the front and Scale them on the X-Axis, and then add five horizontal loops.


Step 188
Apply an Extrude on these selected polygons.


Step 189
Because the polygons intersect each other after the extrusion, we need to select the three overlapping vertices on each corner and apply a Weld.


Step 190
Once done, add additional loops close to each edge as shown below.


Step 191
On the top part add two more loops.


Step 192
Extrude the selected polygons.


Step 193
Apply an Extrude on the second polygon from the bottom, and again add loops close to each edge.


Step 194
Add three more loops to the front side of the element and position them like so.


Step 195
On the bottom, we need to select the polygons (highlighted below) and apply an Extrude twice with a low Height. And then apply an Inset.


Step 196
Now move nine rows below the polygons we just extruded (in the previous step) and select the nine polygons shown below. Scale these polygons on the X-Axis in order to create a square shape.


Step 197
Apply an Extrude twice with a Negative Height. The first needs to be with a low value in order to create a loop close to the main edge, and the second with a higher Height. Finally Delete the polygons.


Step 198
Add a loop in the center of the element and Delete the part which has no details on it. Apply a Symmetry modifier on the Z-Axis and Convert the element into Editable Poly.


Step 199
Remove the loop in the center of the magazine and move seven rows (of polygons) below the hole we just created and select the polygons shown. Finally apply an Inset twice.


Step 200
Using the Loop Tools menu like we did earlier, create a circle and then Scale it on the X-Axis in order to create an ellipse shape.


Step 201
Apply Cap to the hole and then apply an Extrude and an Inset twice. The first inset needs to be with a low amount to create a loop close to the edge.


Step 202
Next, create a new Cylinder with 18 Sides and Delete the top and bottom polygons. Then select the polygons shown and Extrude them.


Step 203
Delete the extra polygons that were created by the extrusion and apply a Chamfer on all of the edges.


Step 204
Finally apply Turbosmooth - Iterations: 1. then Rotate the element 40 degrees and place it as shown.


Step 205
Create a Box and Convert it into Editable Poly. Move the selected vertices on the Y-Axis and then Scale it on the X-Axis. After that apply an Extrude on the top polygon and again Scale the vertices on the X-Axis, and then move them on the Y-Axis.


Step 206
Apply an Extrude three times on the bottom polygon. After the first extrude, we need to Scale the polygons on the X_Axis.


Step 207
Add loops as shown.


Step 208
On the polygons in the middle, we apply an Inset and then Extrude twice. Use a low Height on the first extrude to create a supporting edge, and finally Delete the polygons.


Step 209
Add loops a shown.


Step 210
Delete the polygons on the bottom and front side, and then add six loops as shown.


Step 211
Select the polygons shown below and click Detach.


Step 212
Once the element is detached, add more loops as shown.


Step 213
Now on the selected polygons, apply an Extrude three times.


Step 214
Create a shape like this and move the selected vertices back on the Y_Axis.


Step 215
After we move the vertices backwards, select only the middle vertices and move them forward. Then add loops close to the edges as shown.


Step 216
Now go back to the previous element and select the edges around the hole that was created when we detached the polygons (step 211.) With the edges selected Shift+Drag them twice on the X-Axis. (drag just a bit the first time in order to create an edge close to the main edge.)


Step 217
Place the two elements and apply a Turbosmooth - Iterations: 2.


Step 218
At the front part of the body where we deleted the polygons, we have a hole. Select the top edges.


Step 219
Switch to Isolation Mode with Alt+Q and like before, use the Snaps Toggle (shortcut is "S") and drag the edges downwards twice downwards on the Z-Axis.


Step 220
Apply a Weld on the vertices which touch each other.


Step 221
Add a loop as shown and quit Isolation Mode.


Step 222
Create a Cylinder with 18 Sides and Convert it into Editable Poly, then Delete the front and back polygons as well as the four side polygons, as shown.


Step 223
Shift+Drag the top edge twice, and then Shift+Drag the bottom edge three times.


Step 224
Shift+Drag the top edge three more times and then drag the bottom one four more times. While doing this try to create the shape shown in the picture below.


Step 225
Create a slightly rounded shape at the end and apply a Cap on both sides of the element, then Connect the vertices.


Step 226
Select the back polygons and apply an Extrude.


Step 227
Select the loop of polygons we created after the first extrude and apply an Extrude again.


Step 228
Add loops as shown.


Step 229
On the polygons selected below, apply an Extrude.


Step 230
Add loops close to each edge and apply an Inset on the front polygons.


Step 231
Add a Turbosmooth modifier - Iterations: 2. And then create a new Cylinder, Convert it to Editable Poly and Delete the back polygon. On the front polygon apply an Inset, Extrude and Inset. Then add loops close to each edge as shown.


Step 232
Apply a Turbosmooth - Iterations: 1 and place the elements.


Step 233
Create a new Box, Convert it to Editable Poly and add four horizontal loops and one vertical loop. Delete the back polygons and apply an Inset on the front polygons.


Step 234
Add loops as shown.


Step 235
On the front polygons we apply an Extrude three times. The first and the last time with a low Value.


Step 236
Apply an Extrude a couple of more times, deselecting the top polygons each time until you get a similar shape.


Step 237
Add edges as shown.


Step 238
Finally apply a Turbosmooth - Iterations: 2 and place the element as shown. This concludes our tutorial on creating a realistic AK-47 in 3D Studio Max!

