# Fractal Art: Using Final Transforms in Apophysis

This tutorial will teach you what final transforms in the Apophysis fractal program are, and how to visualize their effects and utilize them. This special form of transform is very powerful and can completely change the look of a fractal. We'll first build a base fractal so that you can visualize each variation easily, and then we'll look at the practical application.

## What Are Final Transforms?

A final transform is a very special form of transform in Apophysis. As the name implies, there can be only one. It acts as a funnel would. All of the regular transforms are funneled through this one transform so that the effect you see is whatever variations are found on the final transform. The final transform can so drastically change your original fractal that you may not even recognize it.

## Why Use Final Transforms?

The simple answer: because they make things easy. There are other ways to accomplish the same effect that the final transform gives a fractal, but they are very complicated and not necessary in most instances. The sheer speed and power afforded you by the final transform is enough incentive to learn how to use them.

Lets get started by building a test fractal and then looking at the effect a final transform has on the fractal.

## 1. Creating a Test Fractal

### Step 1

Load
Apophysis and open the **Editor**. Click the button for a **New Flame.**
This will give us a blank canvas to with which to start.

### Step 2

Before
we proceed any further, close the **Editor** window and open the
**Gradient Adjustment** window. We will assign a gradient to the
fractal so that the colors are clear and evident when we make changes
to the final transform.

Choose
a gradient that includes several bright and contrasting colors. I
have selected **531_Dark_Rainbow.**

### Step 3

Open
the **Editor** again and switch to the **Variations** tab. Remove
**linear** from your fractal by changing the value to 0. Look for
the **blur_square** variation and add 1 to the value. Older
versions of Apophysis might include the **square** variation and
you should use this if **blur_square** is not available. If
neither is an option in the version of Apophysis you are using, use
**sinusoidal** and **blur** both with values of 1. The effect
is nearly identical, with slight nuances.

### Step 4

Click
the button in the toolbar to turn on the **Post Transform** option
for Transform 1. This is the button with a PX and a Triangle beside
it. Switch to the **Triangle** tab. Change the unit size for the
**move box** (the box with the up and down arrows on the left; and
left and right arrows to the right) to 1 unit. Move this transform up
1 and to the left 1. At this point, you will not see any
change in your preview window.

### Step 5

Click
the **Duplicate Transform** button in the top of the toolbar. Move
this transform to the right two units. Switch to the **Colors**
tab. Change the **Color speed** to -1. Choose a new color for this
transform by adjusting the value in the **Transform color **box.
I've selected 0.740.

### Step 6

The
process is very similar for the next two transforms. Again, click
**Duplicate Transform**. This time move Transform 3 down two units. Change to the **Colors** tab and adjust the color. I chose
1.000.

### Step 7

Duplicate
this transform as well. Move it to the left two units. In the
**Colors** tab, choose one more color. This time I've selected
0.406.

I would highly recommend you save the fractal at this point. Congratulations, you've created your test fractal. Now we'll apply the final transform and take note of its effect.

## 2. Applying the Final Transforms

### Step 1

In
the **Editor** window, click the FX with a triangle icon in the
toolbar which is the **Enable Final Transform** button. You will
not notice an immediate change in the preview window because Linear
is the default variation. You will, however, have a new grey-colored
transform in the editor. Switch to the **Variations** tab and set
**linear** equal to 0. You will notice that your fractal
disappears completely from the preview window.

### Step 2

Add
1 to the **swirl** variation. Notice the change. Try adding more
and taking away from **swirl**. Take note that in this instance
the size and shape does not change, but the lighting and hue of the
fractal do. Remember this trick and use it to your advantage when you
need to increase or decrease the lighting in your fractal.

### Step 3

Take some time to explore and try out different variations on the final transform. Next, mix two different variations together and see how the effect changes the fractal as a whole. Below are a few examples.

This is the effect of applying **Polar = 1** to the final Transform.

Below is **LazySusan = 1** applied to the final transform.

Here I have mixed both **Elliptic** and **Auger** with a value of 1 on the final transform.

Feel free to spend some more time exploring the Final Transform. Don't forget that you can move it, rotate it, and even apply a post transform to it just as you would any other fractal transform.

## 3. Using a Final Transform on Fractals

### Step 1

For
ease of use, we will stick with our base fractal. Turn the final
transform off by clicking the button in the toolbar to disable the
final transform. Select **Transform 1** from the **Transform**
dropdown menu. Click the **Clear** button at the bottom of the
**Variations** tab to remove all variations. Add a value of 1 to
the **linear** variation. Finally, change the **Weight** of
this transform to 1.

### Step 2

Repeat this for transforms 2 through 4 so that all transforms now have linear equal to 1. We just created a very simple square tile.

### Step 3

Add
a new transform to the fractal by clicking the** New Transform**
button in the toolbar. Remove **linear** from the **Variations**
tab by changing its value to 0 and add **blur_square** (or your
square variation) by changing its value to 0.5. Change the **Weight**
of this transform to 2.

### Step 4

**Duplicate**
Transform 5. In the Triangle tab or at the top of the toolbar,
activate the **post transform**. Move this transform over to the
right 1 unit.

## 4. Activating the Final Transform

### Step 1

In
the toolbar of the **Editor**, **Enable the Final Transform**.
In the **Variations** tab, click the **Clear** button to remove
all previously used variations. Experiment with different variations
and combinations.

### Step 2

I
decided to use a combination of variations on the final transform.
The combo is **checks** = 1 and **Circlize** = 1.17. I also
flipped the transform vertically along its axis.

## 5. Rendering the Fractal

### Step 1

Now
all that is left to do is to clean up the fractal and adjust the
lighting. Close the **Editor** window as you will no longer need
this window. Open the **Adjustments** window and switch to the
**Rendering** tab. The fractal looks quite dull and I want it to
really pop. Change the **Gamma** to 5 and the **Brightness** to
20. Notice how much “stronger” the fractal now looks.

### Step 2

Use the move, rotate and zoom tools in the main window to adjust the framing and fractal position as you see fit.

### Step 3

Click
the **Render** button (purple gear) in the toolbar of the main
window to open up the rendering dialog. Choose the path to save your
fractal. I chose unusual render settings for this fractal, but it
gives it a very nice appearance. **Oversample** of 3. **Filter**
of 1.6. **Density** of 20,000. Of course, you should feel free to
experiment with different settings and compare the results.

Here is my result.

## Congratulations!

You have just designed your own fractal from scratch and applied a final transform to it. Not only that, but now you have a working knowledge of final transforms, how to test them, and how to apply them to your own fractal designs. Have fun!

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