Destructing Elements in Maya With PullDownIt: Part 8
Preview
1. Setting up the Scene
Step 1
Open Maya.



Step 2
Go to Create > Polygon Primitives > Cube and create a cube in
the perspective view port.



Step 3
With the cube selected, go to its Attribute Editor and click on Lambert1
attribute. Click on the Color channel button.



Step 4
It opens the Create Render Node window. Click on File node.



Step 5
Go to File Attributes and then click on the Image Name folder
icon.



Step 6
I have a brick texture image which I will apply on the wall. You can use
your own image in your case.



Step 7
After applying the brick texture, the wall looks as shown in the following
image.



Step 8
In case if you don’t see the texture in the viewport, go to Shading
panel menu and turn on Hardware Texturing option.



Step 9
Put the wall in a new layer and rename the layer as Brick Wall.



Step 10
With the brick wall selected, press Ctrl-D to make a duplicate copy
of the mesh. Keep the duplicate copy of the mesh before the original mesh as
shown in the following image.



Step 11
To change the texture of the front wall, apply a new Lambert texture
on to it.



Step 12
Following the previous steps, apply a concrete wall texture on to the front wall.



2. Creating Path Based Shatter
Step 1
Go to Create > CP Curve Tool.



Step 2
Draw a line across the wall as shown in the following image.



Step 3
Place the line inside the front wall as shown in the following image.



Step 4
With the front wall selected, click on the Shatter It feature icon.



Step 5
In the ShatterIt feature window, set the values of Shatter Style
to Path Based, select the path and then click on Shatter It!
button.



Step 6
You will see the wall gets shattered according to the curve path as shown
in the following image.



Step 7
With the indicated chunks selected, create a new layer and rename the layer
as Static.



Step 8
With the rest chunks selected, create another layer and rename the layer as
Dynamic.



Step 9
With the static chunks selected, click on the PDI Basic Fractures
icon.



Step 10
In the PDI Basic Fractures window, click on Create.



Step 11
It opens the Set up Fracture Body window. Change the Name as Static
and click on Accept button.



Step 12
Click on the PDI Basic Fractures icon once again. Now, you will see
the Static fracture body in the list. Turn on Static option and
change the value of Mass to 200. Close the window.



Step 13
With the Static layer turned off and dynamic chunks selected, click
on the PDI Basic Fractures icon once again.



Step 14
In the PDI Basic Fractures window, click on Create.



Step 15
It opens the Set up Fracture Body window. Change the Name as Dynamic
and click on Accept button.



Step 16
Click on the PDI Basic Fractures icon once again. Now, you will see
the Dynamic fracture body in the list. Turn on Static and Breaks
upon impact options and change the value of Mass to 100.
Close the window.



Step 17
Hit the Play button and you will see the concrete wall getting
broken according to the curve path.



Conclusion
In the next part of tutorial, I'll show some more examples of shattering the objects using different methods in PDI.