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Destructing Elements in Maya with PullDownIt: Part 11

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2 min read

Preview

1. Creating Pdi Bodies

Step 1

Open Maya.

Open MayaOpen MayaOpen Maya
Open Maya

Step 2

Go to Create > Polygon Primitives > Cube and create a cube in the perspective view port.

Create  Polygon Primitives  CubeCreate  Polygon Primitives  CubeCreate  Polygon Primitives  Cube
Create > Polygon Primitives > Cube

Step 3

With the cube selected, go to PullDownIt menu bar and click on the ShatterIt feature icon.

PullDownIt PullDownIt PullDownIt
PullDownIt 

Step 4

In the ShatterIt feature window, set the values of Num Centers to 10 and Shatter Style to Uniform, and then click on Shatter It! button. You will see the cube gets shattered as shown in the following image.

ShatterIt feature windowShatterIt feature windowShatterIt feature window
ShatterIt feature window

Step 5

With the indicated chunk selected, go to PullDownIt menu bar and click on the ShatterIt feature icon as shown in the following image. 

ShatterIt feature icon ShatterIt feature icon ShatterIt feature icon
ShatterIt feature icon

Step 6

In the ShatterIt feature window, set the values of Num Centers to 64 and then click on Shatter It! button.

ShatterIt feature windowShatterIt feature windowShatterIt feature window
ShatterIt feature window

Step 7

With the indicated chunks of the mesh selected, create a new layer. Rename the layer as DynamicChunks.

DynamicChunksDynamicChunksDynamicChunks
DynamicChunks

Step 8

Turn off the visibility of DynamicChunks layer. With the rest chunks selected, create a new layer. Rename the layer as StaticChunks.

DynamicChunks layerDynamicChunks layerDynamicChunks layer
DynamicChunks layer

Step 9

Go to DynamicChunks layer. With the dynamic chunks selected, click on Create Pdi Body icon.

DynamicChunks layerDynamicChunks layerDynamicChunks layer
DynamicChunks layer

Step 10

In the Create Rigid Body window, select the Type as Dynamic and then click on Mesh option.

Create Rigid Body windowCreate Rigid Body windowCreate Rigid Body window
Create Rigid Body window

Step 11

Go to StaticChunks layer. With the static chunks selected, click on Create Pdi Body icon.

StaticChunks layerStaticChunks layerStaticChunks layer
StaticChunks layer

Step 12

In the Create Rigid Body window, select the Type as Static and then click on Mesh option.

Create Rigid Body windowCreate Rigid Body windowCreate Rigid Body window
Create Rigid Body window

2. Creating Striker

Step 1

Create a cube in the perspective view port as shown in the following image.

Create a cubeCreate a cubeCreate a cube
Create a cube

Step 2

Right click on the Rotate and click on Set Key option.

Set KeySet KeySet Key
Set Key

Step 3

Go to 15th frame on the timeline and rotate the cube so that it could pass through the broken dynamic chunks.

Go to 15th frameGo to 15th frameGo to 15th frame
Go to 15th frame

Step 4

With the striker cube selected, click on Create Pdi Body icon.

Create Pdi Body iconCreate Pdi Body iconCreate Pdi Body icon
Create Pdi Body icon

Step 5

In the Create Rigid Body window, select the Type as Dynamic and then click on Mesh option.

3. Creating Pdi Fracture

Step 1

With the dynamic chunks selected, click on Pdi Basic Fractures icon.

Step 2

In the Pdi Basic Fractures window, click on Create button. It opens Set up Fracture Body sub- window. Here set the name as Dynamic and then click on Accept button.

Step 3

Increase the value of Clusterize(%) to 100 to get more detailed fracture.

Step 4

Go to PDI Solver Options icon and turn on Use Maya grid as ground option.

Step 5

Hit the Play button. You will see the striker is shattering the selected chunks.

Conclusion

In the next part of the series, I'll bring some more exciting aspects of PDI.