Creating Dragon Ball's Goku in Z Brush and Maya: Part 1



1. Sculpting Head in Z Brush
Step 1
Open Z Brush. Create a sphere from project as shown in the following image.



Step 2
Press X for mirror and turn off Perspective Distortion.



Step 3
Using Move brush (shortcut keys: B-M-V), roughly sculpt out the shape of face.
Rotate the model to side view, press Shift to snap it to a full orthographic view as you rotate it towards the side view.
Pull out the jaw and establish the main angle of the face. Make sure everything looks fine in every angle of view as it may accidentally be out of shape when you only focus on one side.



Step 4
Select ClayBuildUp brush (shortcut keys: B-C-B) from the brush palette, sculpt out the eyebrow, then hold down Alt button (to carve into), sculpt the eye socket.
Hold Shift to smooth the surface.



Step 5
Continue
with ClayBuildUp brush (B-C-B) for the nose. Use the Move brush (B-M-V) to
shape the nose.



Step 6
Now, the poly count is not enough for us to sculpt more details.
Subdivide the model by clicking the Divide under Tools > Geometry on the right (shortcut key: Ctrl-D). You can see your subdivide level is now 2.



Step 7
Using B-C-B brush, sculpt out the eyeball. Select DamStandard brush from brush palette (shortcut
key: B-D-S), draw around the eye socket’s edges to sharpen the edge.



Step 8
Subdivide the model again (Ctrl-D) when you feel that the poly count is not enough to form the shape.
Using DamStandard brush (B-D-S), draw a deep line for mouth as shown in the following image.



Step 9
Shape
the lips with ClayBuildUp brush (B-C-B), Move brush (B-M-V), Standard brush
(B-P-I).



Step 10
Insert a cylinder as the neck.



Step 11
Place it to the neck position by using Move tool (shortcut
key: W).



Step 12
Expand Geometry on the right, expand DynaMesh tab, click on DynaMesh. This helps to fix the uneven topology.



Step 13
Use Move brush (B-M-V) to shape the neck.



Step 14
Insert a cube, place it to the ear position.



Step 15
Press Dynamesh for the ear before start sculpting the shape.



Step 16
Smooth the edges by holding Shift key, use Move brush (B-M-V) to shape the ear.



Step 17
Duplicate
the ear by clicking the Subtool > Duplicate. Expand Deformation, press
Mirror.



Step 18
Selecting the upper sub tool of the ear, Expand Merge, then
click on MergeDown to merge both ear. Remember to press X for mirror before
you move to the next step.



Step 19
Subdivide the ear by pressing Ctrl-D. Using DamStandard brush
(B-D-S) draw out the line of the ear structure.



Step 20
Use ClayBuildUp brush (B-C-B) to sculpt the ear shapes.



Step 21
Create a cube as the eyebrow.



Step 22
Hold Shift to smooth the edges of the cube.



Step 23
Use Pinch brush (B-P-I) to make the eyebrow thinner.



Step 24
Subdivide the mesh by pressing (Ctrl-D). Using Move brush (B-M-V) to fit the eyebrow to the face shape.
Use the Pinch brush again to make the
edges sharper.



Step 25
Duplicate the eyebrow and mirror to the opposite side like
what we did for the ears.



Step 26
Back to the head sub tool. By using ClayBuildUp brush (B-C-B), sculpt out the jaw line for a more solid structure.



Step 27
Create a Sphere as the hair base.



Step 28
Sculpt out the shape of the hair line by using the Move brush (B-M-V).



Step 29
Create a Cylinder as hair strand. Click Dynamesh before start
shaping the cylinder.



Step 30
Smooth the edges by holding Shift, use Pinch brush (B-P-I ) to make the tip thinner, use SnakeHook brush (shortcut key: B-S-H) to pull out the shape of the hair.
This brush is very suitable in creating hair.



Step 31
Subdivide the mesh. Use DamStandard brush (B-D-S) to sculpt the edges of hair by
holding Alt.



Step 32
Duplicate the hair strand. Move, scale and rotate it as
another hair strand.



Step 33
Duplicate again the hair strand and move it to another
position.



Step 34
Duplicate again for other hair strands.



Step 35
Repeat the same steps for another side of Goku.



Step 36
Create a new cylinder and repeat previous steps for the top
hair strand.



Step 37
Follow the same steps for the opposite side of the hair.



Step 38
Create hair at the back too.



Step 39
Take care of every angle of view to make sure it look nice.



Step 40
Back to the head sub tool. Sculpt the eyes to more firm
eyes by pushing the lower eyelid upwards with Move (B-M-V) brush.



Step 41
Using DamStandard brush (B-D-S), sculpt the wrinkles between the eyebrows. You can also use ClayBuildUp brush (B-C-B) to make the shape.



Conclusion
In the next part of the tutorial series , I'll show you how to create the torso.
