1. Sculpting Head in Z Brush
Open Z Brush. Create a sphere from project as shown in the following image.
Press X for mirror and turn off Perspective Distortion.
Using Move brush (shortcut keys: B-M-V), roughly sculpt out the shape of face.
Rotate the model to side view, press Shift to snap it to a full orthographic view as you rotate it towards the side view.
Pull out the jaw and establish the main angle of the face. Make sure everything looks fine in every angle of view as it may accidentally be out of shape when you only focus on one side.
Select ClayBuildUp brush (shortcut keys: B-C-B) from the brush palette, sculpt out the eyebrow, then hold down Alt button (to carve into), sculpt the eye socket.
Hold Shift to smooth the surface.
with ClayBuildUp brush (B-C-B) for the nose. Use the Move brush (B-M-V) to
shape the nose.
Now, the poly count is not enough for us to sculpt more details.
Subdivide the model by clicking the Divide under Tools > Geometry on the right (shortcut key: Ctrl-D). You can see your subdivide level is now 2.
Using B-C-B brush, sculpt out the eyeball. Select DamStandard brush from brush palette (shortcut
key: B-D-S), draw around the eye socket’s edges to sharpen the edge.
Subdivide the model again (Ctrl-D) when you feel that the poly count is not enough to form the shape.
Using DamStandard brush (B-D-S), draw a deep line for mouth as shown in the following image.
the lips with ClayBuildUp brush (B-C-B), Move brush (B-M-V), Standard brush
Insert a cylinder as the neck.
Place it to the neck position by using Move tool (shortcut
Expand Geometry on the right, expand DynaMesh tab, click on DynaMesh. This helps to fix the uneven topology.
Use Move brush (B-M-V) to shape the neck.
Insert a cube, place it to the ear position.
Press Dynamesh for the ear before start sculpting the shape.
Smooth the edges by holding Shift key, use Move brush (B-M-V) to shape the ear.
the ear by clicking the Subtool > Duplicate. Expand Deformation, press
Selecting the upper sub tool of the ear, Expand Merge, then
click on MergeDown to merge both ear. Remember to press X for mirror before
you move to the next step.
Subdivide the ear by pressing Ctrl-D. Using DamStandard brush
(B-D-S) draw out the line of the ear structure.
Use ClayBuildUp brush (B-C-B) to sculpt the ear shapes.
Create a cube as the eyebrow.
Hold Shift to smooth the edges of the cube.
Use Pinch brush (B-P-I) to make the eyebrow thinner.
Subdivide the mesh by pressing (Ctrl-D). Using Move brush (B-M-V) to fit the eyebrow to the face shape.
Use the Pinch brush again to make the
Duplicate the eyebrow and mirror to the opposite side like
what we did for the ears.
Back to the head sub tool. By using ClayBuildUp brush (B-C-B), sculpt out the jaw line for a more solid structure.
Create a Sphere as the hair base.
Sculpt out the shape of the hair line by using the Move brush (B-M-V).
Create a Cylinder as hair strand. Click Dynamesh before start
shaping the cylinder.
Smooth the edges by holding Shift, use Pinch brush (B-P-I ) to make the tip thinner, use SnakeHook brush (shortcut key: B-S-H) to pull out the shape of the hair.
This brush is very suitable in creating hair.
Subdivide the mesh. Use DamStandard brush (B-D-S) to sculpt the edges of hair by
Duplicate the hair strand. Move, scale and rotate it as
another hair strand.
Duplicate again the hair strand and move it to another
Duplicate again for other hair strands.
Repeat the same steps for another side of Goku.
Create a new cylinder and repeat previous steps for the top
Follow the same steps for the opposite side of the hair.
Create hair at the back too.
Take care of every angle of view to make sure it look nice.
Back to the head sub tool. Sculpt the eyes to more firm
eyes by pushing the lower eyelid upwards with Move (B-M-V) brush.
Using DamStandard brush (B-D-S), sculpt the wrinkles between the eyebrows. You can also use ClayBuildUp brush (B-C-B) to make the shape.
In the next part of the tutorial series , I'll show you how to create the torso.