Creating an Advanced Multi-Character Rig for Futurama's Bender in Maya - Part 1
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This post is part of a series called Create an Advanced Multi-Character Rig.



We're kicking March off right with a great tutorial from Shaun Keenan where you'll learn how to create an advanced multi-character rig for Futurama's Bender. In this series, Shaun will show you how to create a truly versatile and production friendly rig in Maya capable of a staggering set of options and a huge amount of control. Built inside this rig are various options for not only Bender's wide range of movements, but options to change between various levels of mesh detail and materials on the fly, providing a wide assortment of helpful and innovative tools for animators to do their job right!
Additional Files/ Plugins:
- Download the Project Files for this tutorial
- Download the Maya Scripts for this tutorial
- Rigging A Voodoo Doll Character In Maya Using Setup Machine & Face Machine
- Effectively use Constraints to Rig Non-Spherical Eyes in Maya
- Building A Complete Human Character Rig In Maya – Tuts+ Premium
- Complete Human Character Rig In 3D Studio Max – Tuts+ Premium
- Building a Complete Human Facial Rig In 3D Studio Max – Tuts+ Premium
Bender 2.0 Rig Demonstration
Introduction
Video 1-1: Necessary Geo for a Full Rig Solution
Video 1-2: Joints & Nurbs Curves for Rig Control
Video 1-3: Skinning & Parenting
Video 1-4: Adding Custom Attributes
We’ve published a few related tutorials you might also be interested in:
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Sign upShaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email.
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