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Creating an Advanced Multi-Character Rig for Futurama's Bender in Maya - Part 1

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This post is part of a series called Create an Advanced Multi-Character Rig.
Creating an Advanced Multi-Character Rig for Futurama's Bender in Maya - Part 2

We're kicking March off right with a great tutorial from Shaun Keenan where you'll learn how to create an advanced multi-character rig for Futurama's Bender. In this series, Shaun will show you how to create a truly versatile and production friendly rig in Maya capable of a staggering set of options and a huge amount of control. Built inside this rig are various options for not only Bender's wide range of movements, but options to change between various levels of mesh detail and materials on the fly, providing a wide assortment of helpful and innovative tools for animators to do their job right!


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