Creating a Wooden Chest in Maya: Part 1



1. Modeling Wooden Chest
Step 1
Start Maya. With the perspective camera selected, press Ctrl-A and change the focal length to 88 mm which is
nearest to the human eye sight.



Step 2
Create a cube, press and hold D and V keys, click on the Y-axis pivot and snap the pivot point to the bottom of the cube.



Step 3
Press and hold
X and click on the Y-axis pivot to move the cube onto the grid.



Step 4
Scale
bigger the cube and make it into rectangle shape.



Step 5
Jump into the face selection mode, select the face at the bottom of the
cube and then scale smaller.



Step 6
Duplicate
the cube by pressing Ctrl-D. Hold Shift-RMB and select Insert Edge Loop
Tool.



Step 7
Go
to Tool Settings and select Multiple edge loops. Set the number of edge loops
into 1.



Step 8
Insert an edge loop in the middle of the cube.



Step 9
Turn
on Symmetry World X. Change the settings to Equal distance from edge.



Step 10
Insert
more edge loops at the side of the cube’s edges.



Step 11
Hold Shift-RMB and select Target Weld Tool.



Step 12
Snap
the vertices like the image below.



Step 13
Select
the faces like the image below for front and back.



Step 14
Hold Shift-RMB and select Extrude Face. Increase the number of thickness and a little offset.



Step 15
Insert
again an edge loop on the extruded faces and adjust the shapes.



Step 16
Delete
the unwanted faces.



Step 17
Select
the edges at the corner, go to Edit Mesh > Detach.



Step 18
Go
to Mesh > Separate. Select the edges and extrude, then increase the
thickness. Repeat for other object’s corner.



Step 19
Using Insert Edge Loop Tool, add bevel for the objects. Press 3 to view the subdivide result.



Step 20
Select
the objects, go to Mesh > Combine.



Step 21
Duplicate
the first cube we created, go to Modify > Freeze Transformations. Then snap
the pivot point to the top of the cube by holding D and V.



Step 22
Change
the Scale Y to -1 to flip to opposite side.



Step 23
Insert
edge loops and adjust the shapes into a semicircle.



Step 24
Repeat
Step 14-16 for the chest’s cover corner. Delete the unwanted faces. Using Insert Edge Loop Tool and add bevel for the object.



Step 25
Duplicate
again the chest cover, insert edge loop again at the side, then extrude the
faces like the following image.



Step 26
Delete
the unwanted faces. Press Ctrl-1 to isolate the selected object. Select the
border edges and extrude, then increase the thickness.



Step 27
Using Insert Edge Loop Tool to add bevel.



Step 28
Repeat
Step 25-27 for the lower part of the chest.



Step 29
Repeat
the previous steps for another wood plank.



Step 30
Repeat
Step 25-26 for leather stripes.



Step 31
Select
the border edge loop but don’t select the bottom edges, Hold Shift-RMB and
select bridge. They should have connected now without any holes.



Step 32
Insert
edge loops near to the wood plank, pull out the vertices to avoid intersection.



Step 33
Using Insert Edge Loop Tool to add bevels.



Step 34
Repeat
steps for the lower part leather stripes.



Step 35
Jump in the front view. Go to Create > EP Curve Tool options.



Step 36
Select
3 Cubic and draw a curve on the chest as the handle.



Step 37
Duplicate
the curve and adjust the positions.



Step 38
Select
both curves, go to Surfaces > Loft options.



Step 39
Change
the settings to Polygons and Control points. A new geometry will be created.



Step 40
Extrude
the faces and increase the thickness. Insert edge loops to add bevels.



Step 41
Duplicate
the chest cover’s leather, delete the unwanted faces and the bevel edges.
Insert an edge loop in the middle of the object.



Step 42
Hold
Shift-RMB, select Multi Cut Tool, draw lines on the surface.



Step 43
Select
the middle edge loop, hold Shift-RMB and select Bevel Edge. Then extrude and
increase the thickness.



Step 44
Add
bevels for the chest cover and box by using Insert Edge Loop Tool.



Conclusion
In the next tutorial, I'll be finishing the modelling and start unwrap UV.
